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Forum Index : Microcontroller and PC projects : picoflap
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Tom, Kevin, Please find attached flappy version for the Game*Mite. Changes versus flappy11 - Most graphics are inside the basic program, no use of flash slots anymore. - All (large) buttons can be used to fly (not SELECT/START). - the reward system is similar to the VGA version (fixed medals, CUP for top score) - random day/night flying - progressive difficulty (starts at pipe 15, and increasing after pipe 20) It uses Kevins "2 pixel scroll" and works with the Game*Mite 1.2 platform software. At score board, <SELECT> returns to MENU. This version does not need a folder structure. Everything is flat (there are only 5 files). UNZIP to SD card. RUN "flappy13_x2.bas" Or use the file browser in Game*Mite and browse to B:/flappy13, then run "flappy13_x2.bas" flappy13_Game_Mite.zip Happy gaming..... Volhout P.S. Tom, when the graphics are embedded in the main game, it is 21kbyte in size. The binary used in a flash slot is only 9kbyte. More compact. P.P.S. I got my 3.2" LCD on the game mite. Much better than the 2.8" Also colors are better (I can distinguish the 3 greens) EDIT: Zip updated to fix bug in progressive difficulty Edited 2024-02-06 17:47 by Volhout PicomiteVGA PETSCII ROBOTS |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Thanks @Volhout, I've got other things cooking at the moment but look forward to checking it out and the weekend / next week. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Hi @Volhout, I've been playing with this in MMB4L and found one graphical bug and one "regression": 1. On the Game*Mite (and MMB4L simulating the Game*Mite) there is a graphical glitch in the bottom right of the display where after the first pipe enters the display a one pixel high remnant of a pipe is always displayed. 2. In earlier versions I'm convinced that when you failed to win a medal there was a "null" medal icon displayed in the score panel, in the latest version it is just left blank. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Tom 1/ is a bug, change vertical blit size from 208 to 209 'move screen Blit 2,0,0,0,319,209 'vertical was 208, change to 209 Line 318,0,318,239,2,RGB(magenta) 'erase old column line for line 2/ is on purpose. The reward system now rewards nothing, bronze, silver and gold medals at fixed scores, and the cup when you exceed the previous high score. The old reward sytem was adaptive, so when a good player played before you you could not even ever win bronze. Volhout Edited 2024-06-02 06:00 by Volhout PicomiteVGA PETSCII ROBOTS |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Hi Volhout, Thanks for the fix to the graphical glitch. Regarding the medals, irrespective of the reward system (FWIW I think the older one was better) I believe it looked better with the "null" medal being displayed, raher than it just being completely blank when no medal/cup is rewarded. YMMV. Best wishes, Tom Edited 2024-06-03 03:47 by thwill Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Tom, Attached fixes the bug, and gives back the "no medal" indication. Unzip the file, and use it to replace "flappy13_x2.bas" flappy13_x2_bf2.zip I hope it suits you, Volhout P.S. I lost the original graphics that build the CSUB. This is a hacked version, using the "no-medal" graphics from earlier versions. The result should be the same. I tested all medals and cup, so it should be okay... PicomiteVGA PETSCII ROBOTS |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Thanks @Volhout, I'll give it a spin again after I've implemented PicoMite{VGA} compatible SPRITE support in MMB4L. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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