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Forum Index : Microcontroller and PC projects : MMBasic: Knightmare Game

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Turbo46

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Joined: 24/12/2017
Location: Australia
Posts: 1611
Posted: 06:00am 28 Dec 2023
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Hi Leo,

Just had time for a small test today. The freeze square worked for me but I don't know what the shield collision is yet. I'll have to print the manual. I need to get my keyboard imitating joystick working before I'll have any chance.

Bill
Keep safe. Live long and prosper.
 
LeoNicolas

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Joined: 07/10/2020
Location: Canada
Posts: 479
Posted: 05:22am 29 Dec 2023
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Hey everyone

I'm working on the stage 1 ending... the boss is coming


 
Turbo46

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Joined: 24/12/2017
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Posts: 1611
Posted: 07:40am 29 Dec 2023
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Lovely!

What is this on his head?



I don't know how I got it and it just stays there and doesn't seem to have any effect.

Bill
Keep safe. Live long and prosper.
 
LeoNicolas

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Joined: 07/10/2020
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Posts: 479
Posted: 01:39pm 29 Dec 2023
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This is the shield. It will protect you against the enemies shots, if the shots hit it.
It supports 30 shots from normal enemies or 8 from bosses. After 20 shots the shield colour will change to yellow and after 25 to red. It will disappear after 30.
 
LeoNicolas

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Posted: 05:53am 02 Jan 2024
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Hello Everyone

Happy New Year!!!

I implemented the stage 01 boss in the new game version. The source code is available in the project GitHub repo.

Checkout the video: https://youtu.be/5TJImQ41plo
 
Turbo46

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Joined: 24/12/2017
Location: Australia
Posts: 1611
Posted: 02:27am 03 Jan 2024
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On Youtube It looks good but this is what I got when I tried it.




Bill
Keep safe. Live long and prosper.
 
LeoNicolas

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Joined: 07/10/2020
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Posts: 479
Posted: 06:08am 03 Jan 2024
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Thank you for reporting the error
I have fixed the issue.
 
Turbo46

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Joined: 24/12/2017
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Posts: 1611
Posted: 07:16am 03 Jan 2024
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Thanks, but I'm sorry I got another one:



just got through the door after killing the boss.

Same error as when I got caught by the stream and should have died.

I tried again and got through into stage 02. The only difference that I know about is the first time I had the shield and the second time I did not.

Also earlier you said that the shield goes through a couple of colour changes and then disappears. That is not yet implemented?

Bill

PS The manual mentions 'overlords' and 'underlings' but I can't find exactly what they are. I guess the overlords are the grey beings that come at you, are the underlings everything else that come at you?
Keep safe. Live long and prosper.
 
LeoNicolas

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Joined: 07/10/2020
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Posted: 03:37pm 03 Jan 2024
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It makes sense Bill. The shield's sprite is going out of bounds. I will fix it today.

I'm also implementing the enemies with shape of cloud that surrounds the stage 1 boss.
 
LeoNicolas

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Posted: 09:44pm 13 Jan 2024
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Hello everyone

Sorry for the lack of updates. Last week I was a little under the weather. I completed the level 1, including the boss implementation and the level transition. I'm working on the level 2.
I hope I can record a video until the end of the weekend
 
LeoNicolas

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Posted: 04:55am 18 Jan 2024
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Hello everyone

I'm still working on the level 2. I'm near to completing the level map editing. I also worked on the MOD music files, converting the original level 2 song to the MOD format. I'm terrible at making music, but the final result is not so terrible (I think   )

https://github.com/leonicolas/knightmare-cmm2/raw/main/music/knightmare.mod


 
PeteCotton

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Joined: 13/08/2020
Location: Canada
Posts: 368
Posted: 04:44pm 18 Jan 2024
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  LeoNicolas said  Hello everyone

Sorry for the lack of updates. Last week I was a little under the weather.


I hope you are feeling better. I know I haven't responded on this thread yet - but I just wanted to let you know that I am really enjoying seeing your progress updates. It's great to see the game evolve. I hope you keep up the good work, and thank you.
 
LeoNicolas

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Posted: 05:48am 21 Jan 2024
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Thank you Pete.

I'm trying to keep the code clean to help other developers understand how it works and encourage other game development.

Today, I released a new video showing the stage 1 boss fight and the beginning of stage 2.

https://youtu.be/IgZOPafJdEE


 
Mixtel90

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Joined: 05/10/2019
Location: United Kingdom
Posts: 6778
Posted: 08:08am 21 Jan 2024
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I have an MSX-owning friend (he's a bit of an MSX nut!) who I showed one of your videos to. He said that you'd got something wrong - the video isn't all juddery like it would be on a real MSX. :)

Lovely work. :)
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
LeoNicolas

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Joined: 07/10/2020
Location: Canada
Posts: 479
Posted: 04:08am 25 Jan 2024
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The stage 2 boss is implemented. It needs some minor adjustments


 
Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4222
Posted: 06:30am 25 Jan 2024
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Wauw, that boss is creepy…
This is going ver well Leo.
Another level finished…

Volhout
PicomiteVGA PETSCII ROBOTS
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1113
Posted: 09:14am 25 Jan 2024
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  LeoNicolas said  Hello everyone
I also worked on the MOD music files, converting the original level 2 song to the MOD format. I'm terrible at making music, but the final result is not so terrible (I think   )

the Mod is Fine :-) and just 3 Samples and only 30 KB  
Nevertheless, I shrinked it to 25 KB without audible changes.

knightmare1.zip
Edited 2024-01-25 19:25 by Martin H.
'no comment
 
Turbo46

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Joined: 24/12/2017
Location: Australia
Posts: 1611
Posted: 03:51am 26 Jan 2024
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Hi Leo,
I had another quick play and just got to the end of stage 1 and as I was going through to stage 2 it crashed.



I was wearing the shield again.

The shield is supposed to change colours and eventually disappear but it doesn't (yet?).

Trying it would be easier if you could implement the controller as well as the keyboard. I was thinking about adding in myself but didn't want to change the code for reporting any errors plus the risk of introducing any of my own.  

The "magic crystal" changes colour to indicate the magic power they will give you but it is hard (for me) to remember what that colour indicates. It would be more helpful if the letter, instead of being "P" all of the time, could indicate what the power was. "I" for invisibility, "S" for shield and so on. I know that would not be true to the original but I believe it would help gameplay.

Bill
Keep safe. Live long and prosper.
 
Turbo46

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Joined: 24/12/2017
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Posts: 1611
Posted: 04:34am 26 Jan 2024
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Played it again and got to the end of stage 2 (no shield) but the boss was the same as the one in stage 1? Not the one with the skeleton face. The boss did not attack me.

Bill
Keep safe. Live long and prosper.
 
LeoNicolas

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Joined: 07/10/2020
Location: Canada
Posts: 479
Posted: 05:44am 26 Jan 2024
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Hello Bill
First of all, thank you for testing the game.

Feel free to modify de code. You can fork my repo on github, modify the code and submit a pull request. I can review the code you added and merge it to the main branch. This is the beauty of open-source.

I didn't push the stage 2 boss code to my repository. I will do it tomorrow at the end of the day. I'm fixing some bugs on the boss skin routine.

There are also two new enemies on the stage 2 that I need to implement and I need to create the stage 2 boss music on the mod format.
 
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