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Forum Index : Microcontroller and PC projects : PICO PETSCII
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
just played though Stage 1 ..without cheating Plays really well and it's not always easy, thats fine. maybe its better to use no music, just sfx until we have a Mod for this .. (I failed again yesterday in my attempt to make it smaller. I'm thinking about creating a different melody) A few things I noticed compared to other versions.(But it's not just since this version) moving things .. We can move things to our own position or sometimes though Robots. Game End: When ending a level or get out with ESC we should go back to the Intro screen. All in all, it's getting better and better Good work Cheers Martin Edited 2023-11-22 18:07 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Quick fix for the above pet24q.zip I hope you have success with the mod file on your 2nd attempt. For now I have used one of the 2 other mod file for these levels. Volhout edit:updated zip Edited 2023-11-22 21:37 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
Nice .. so I can autostart it on Game*Mite and also restart it, without having a Keyboard/Terminal connected Edited 2023-11-22 22:19 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Hi Martin, I simply brute force RUN again to avoid the tedious work to find out what repeated DIM and CONST need work arounds. We only need to define a decent way now to get back to the Game*Mite menu. Another <ESC> maybe... I have tuned the game engine a little more. We may have to look at the black screen between INTRO and GAME. It is several seconds. Not sure if that needs a "LOADING" message ? Or an advanced "fade-out" during loading ? Volhout Edited 2023-11-22 22:29 by Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Documentation of the UNIT ATTRIBUTES as used in this MMBasic version of PETSCII ROBOTS. units.zip The column MAP shows what is defined in the maps at game startup The column GAME shows how the fields are used during the game (dynamically) Unit types 70...74 are defined by me. Other unit types are used as in the game definitions. Volhout Edited 2023-11-23 00:18 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
that we have something to show: Petscii Robot Picomite Video Audio is a little tow, but i had to fight with VGA to HDMI to USB Addapter and OBS.. I am playing so bad as there was a latency of Video Preview and Gameplay Edited 2023-11-23 03:05 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Nice….. Amazing how you solve puzzels different from me… Volhout Edited 2023-11-23 03:35 by Volhout PicomiteVGA PETSCII ROBOTS |
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Bleep Guru Joined: 09/01/2022 Location: United KingdomPosts: 509 |
Hi Harm, I don't have the file strip.bmp, which is I assume the image for across the top of the screen, for now I've commented out the load image command. Regards, Kevin. |
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Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6798 |
That's cool! It doesn't look or sound like a game written in BASIC. :) Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Kevin, Adjust difficulty once, and it creates the strip.bmp Volhout Edit: in the new version this will not be needed anymore, I am using a SPRITE READ and SPRITE WRITE, so no disk file is needed anymore. Just live with it for now please. Edited 2023-11-23 19:55 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
and running on Your Pico Game Board ;-) Maybe someone with Facebook Account can post the Video in the PetsciiRobots FB Group 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Hi Martin, The facebook post that I did in parallel of the e-mail to David has been removed. I am not sure it is a good idea to post the video at his site now. Let's finish the game first and then go wild over the internet. Volhout PicomiteVGA PETSCII ROBOTS |
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stoke_ferry Newbie Joined: 26/04/2023 Location: United KingdomPosts: 3 |
FYI Someone has already posted a video of this project on YouTube: https://www.youtube.com/watch?v=vA65PJIsT8I |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
yes, it was me (Rocky B. is my alter ego there) .. look at my post from 02:57am 23 Nov 2023 Edited 2023-11-24 04:25 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Hi Martin, Are you still planning to combine get_psyched.mod with sfx ? Or can it not be shrunk into 128k? There is a larger version you made before (180kbyte). There is always the option to use the larger MODBUFF. I just checked, but the whole game will not fit on the A-drive (on a VGA it may if we squeeze the hell out of it, but the LCD version has a smaller A drive(last I looked) .. so it will not fit). Regards, Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
This is the beta version of PETSCII ROBOTS for PicoMite. petrobot25.zip Needs PicoMite V50708RC17 or newer Setup requirements - OPTION CPUSPEED 252000 - OPTION MODBUFF ENABLE Unzip the file to an SD card B: CHDIR "petrobot25" RUN "pet25.bas" Volhout P.S. NES controller can be enabled in line 7 of the code (change nesPG1=1) Edited 2023-11-24 18:35 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
I played through the first level (VGA) and ended up with 1 Robot and 1 Secret. (I should come up with an EMP strategy for Evilbot ) at the 3rd tab you now get the secrets displayed .. super feels like a real game 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Evilbot level 1 Move a row of chairs/canisters as a wall. Then open the door, emp, and walk fast to the other side of the row. Then walk into the room (right), it will lure the evilbot into the TC. Volhout P.S. it was exactly this puzzle that made me want to do write this game. I never was good at shooters, but I like puzzles... Edited 2023-11-24 20:23 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
That was my thought but i wasn't fast enough with emp and died. Still waiting for my SNES Controller so i can implement it and the Controlls option in start menu has a function. I'm not a good video gamer either, but I've always been interested in how you get more out of the small computers than others expect. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4243 |
Martin, Tom, Kevin, Lizby, The version pet25.bas has the exact same code as earlier, I only re-arranged the subs in groups together so it is more obvious where to find what if we need to make more changes. Volhout P.S. Peter is "overhauling" V50708RC21 completely .... I hope the game still runs when he is done. PicomiteVGA PETSCII ROBOTS |
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