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Forum Index : Microcontroller and PC projects : Picomite VGA Gems 'n' Rocks
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
Yes, I am old As I said before, stick to the motto: first make it work, then make it effective. Like all the peek and poke commands, for example, that were originally Mid$s. The Goto Weiter commands are intended to skip the rest of the queries and go to the next cell. (not elegant but fast) This can certainly also be regulated via a SELECT CASE query. I'll look over it when everything else is running. Cheers Martin 'no comment |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
A question by the way I have now adapted the code, so that it runs on MMB4W GameMite and PicomiteVGA without any changes Since MMB4W/MMB4L basically behaves like CMM2, it should also run on CMM2. So they might run on both with the MMB4W routines. My question is, what String does CMM2 and MMB4L return if I use mm.info(device)? Cheers Martin Edited 2024-05-17 18:55 by Martin H. 'no comment |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
"Colour Maximite 2" or "Colour Maximite 2 G2", so use: If InStr(MmDevice$, "Colour Maximite 2") Then ... Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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twofingers Guru Joined: 02/06/2014 Location: GermanyPosts: 1241 |
MMB4W = MM.Device$="MMBasic for Windows" CMM2 = MM.Device$="Colour Maximite 2" From CMM2 Manual p52: Best regards Michael causality ≠ correlation ≠ coincidence |
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twofingers Guru Joined: 02/06/2014 Location: GermanyPosts: 1241 |
Hi Tom. That's interesting! The manual should get an update. Best regards Michael causality ≠ correlation ≠ coincidence |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
Thank you Tom and Michael, Unfortunately, I can't test this, so I can only install it “blindly”. Another possibility would be to rule out that it is neither Picomite (Game*Mite) nor PicoMiteVGA and then use the methods that MMB4W uses and hope that it works on CMM2 and MMB4L Thanks Martin I'll be on the road for the coming Whitsun weekend, so I won't have access to Picos during that time, only my laptop. (another reason why I try to use a standardized source code for all devices Edited 2024-05-17 20:10 by Martin H. 'no comment |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
I'm sure someone will test it for you. MMB4L only works like a CMM2 (or a PicoMiteVGA, or a Game*Mite) if you explicitly tell it to, otherwise it works like MMB4L. e.g. In native mode MMB4L can support multiple windows (though God knows why as I won't be implementing a GUI toolkit) and the intention is that all windows and graphics buffers (pages / frame buffers / sprites) are equal so all graphics commands can use them as source or destination ... though sprites will have additional features to match CMM2 sprites. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Martin, Since I have no memory of this game, also the music is unknown to me. You have a nice (probably genuine) sound track, but this is a bit more modern. Maybe you like it.. vp-boulderdash.zip Regards, Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
Harm, Thank you for your suggestion The soundtrack i use in the Game is written by me and has nothing to do with the original Boulderdash music. I wanted background music that was just as annoying but catchy as in Tetris or BubbleBobble . The levels do not correspond to those of Boulderdash either. Gems'n'Rocks is a stand-alone game which is, however, based on the principle of Boulderdash. And if you want, you can insert the original Levels. 'Level Data 'Empty 0 'Miner 1 'Earth 2 'Border 3 'Rock 4 'Gem 5 'Butterfly6 'FireFly 7 'Water 8 'Door 9 Edited 2024-05-18 01:15 by Martin H. 'no comment |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
Next Beta (pre release) Playable on Picomite (Game*Mite) PicomiteVGA with NES Controller support (PicoGameBoard Port A) MM Basic for Windows and hopefully Color Maximite 2 ToDo: Game-over sequenz Time out routine if timer reaches 0 (Lose 1 Live) Make touching FireFly and Butterfly lethal Game end or restart sequenz after the last map GNRBeta3.zip Have fun Edited 2024-05-18 02:08 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
This is great Martin. Also quite an achievement to create your own soundtrack for the game. I am impressed. Volhout PicomiteVGA PETSCII ROBOTS |
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Amnesie Guru Joined: 30/06/2020 Location: GermanyPosts: 396 |
Just wow! Impressive work and soundtrack! |
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homa Guru Joined: 05/11/2021 Location: GermanyPosts: 351 |
Hello Martin, I ran the beta on the CMM2 and can confirm that I was able to play. I try level 1 and 2. However, I only used the keyboard. Nice realisation. Continue good luck. Matthias |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
So here we have it: * GEMS 'n' ROCKS * a vintage maze puzzler in which player collect diamonds before time runs out. Principle based of the BoulderDash published in 1984 by First Star Software Game and Music written by Martin Herhaus 2024 Game-Controller support by Thomas Huga Williams (thwill) For picomiteVGA V5.0708 or later and supports PicoGameBoard NES Controller on Port A Game*Mite, CMM2 and MMBasic for Windows 5.07 Terms of use: This program is free to use software and may be redistributed as long as this text is not modified or deleted but feel free to cange or add Caves Have Fun GemsNRocks.zip Cheers Martin Edited 2024-05-20 19:55 by Martin H. 'no comment |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Many thanks Martin, I haven't played it in earnest yet, but it is proving very useful for sorting out MMB4L game controller emulation. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Martin, You can also make the game run on the PicoMiteVGA reference design when you comment out line 474 and 475. The VGA reference design uses GP14/GP15 for system I2C (RTC). And Tom/Mick 's PicoGameVGA board do not typically need to set GP14 high. The NES controller will also work with 150 ohm to +3.3V. Regards, Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
Hi Volhout, Thanks, I took the code from the Petscii source code for simplicity. I have now tested this on the GameBoard with lines 474 and 475 commented out and it still works, so they are unnecessary and GP14 can be used for other for other things. Cheers Martin 'no comment |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Hi Martin, I've got it 95% working with MMB4L's PicoMiteVGA simulation now ... still a very nice game . Can I suggest the following modifications to the status line: - precede gem count by an icon of a gem - and show the count immediately, instead of after the first gem is collected. - precede the life counter with an icon of a man - precede timer with an icon of an analog clock Best wishes, Tom Edited 2024-05-27 00:25 by thwill Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Plasmamac Guru Joined: 31/01/2019 Location: GermanyPosts: 554 |
Lovely 👍 Plasma |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
thats good news Hi Tom, thank you for your suggestions. In my opinion, this is not a big deal. I'll see if I can misuse a few letters as symbols in the character set (because this is easierto handle than creating additional symbols for it in the tileset). Cheers, Martin 'no comment |
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