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Forum Index : Microcontroller and PC projects : PICO PETSCII
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
Volhout, just so you're up to date, so that our development environment doesn't differentiate too much. Here the Version with Intro/Start Menu Start works, Map Select works DIFFICULTY and Controls -- Not yet. Pet18ji.zip Edited 2023-10-16 22:16 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4247 |
@Martin, Combined your start screen with my bug fixes.. The start menu works nice !! Compliments.... Volhout pet18m.zip Edit: new upload with significantly more bug fixes. Ignore pet18l.bas Edited 2023-10-17 07:02 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
Since I'm in the office all day, I'm not going to test the new version until tonight. Have you noticed the changes with the new RC? Couldn't test it jet but it looks that I will repaint all Sprites the 3rd Time , as we now can use Black in the Sprites Edited 2023-10-17 17:25 by Martin H. 'no comment |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9129 |
How are you guys on memory usage? Reason I ask is that I have a sneaky idea that could allow the PicoMite to function almost identically to the VGA version. Idea FRAMEBUFFER CREATE FRAMEBUFFER LAYER FRAMEBUFFER MERGE BACKGROUND [,colour] The last command would set up a continuously running process on the second CPU that takes the F buffer, overlays it with the L buffer with pixels of the specific "colour" in the L buffer considered transparent. From the point of view of the programmer your static/semi-static images would then be on the F buffer and anything moving on L. You wouldn't have to do anything to get them to the display and all drawing commands would be working on memory so very fast. This isn't very difficult to implement. Thoughts? Would the equation change if I gave you an extra 20K of memory on the PicoMite with the downside that performance would then be the same as the PicoMiteVGA (up to 7% slower in programs with large numbers of functions)? Edited 2023-10-17 18:29 by matherp |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9129 |
I'm out of date with the latest releases but the VGA version now runs on a LCD using my experimental firmware with trivial changes. Get rid of the MODE command, create the framebuffer, Change all FRAMEBUFFER WRITE N to FRAMEBUFFER WRITE F. Do all the SDcard I/O before starting the continuous update and then it just runs perfectly 'petrobot testbed picomite VGA V50708RC4 ' system setup ----------------------------------------------------- 'MODE 2 Option default integer FRAMEBUFFER layer FRAMEBUFFER create 'startup screen show on N Play stop:Play modfile "Music\metal_heads.mod" Load image "images/introscreen.bmp",0,20 'startup screen show on N 'to do --- the menu stuff and so on Do :Loop Until Inkey$=" " preload_SFX CLS 'get world map loadworld loadindex 's Edited 2023-10-17 22:29 by matherp |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4247 |
On the VGA version 50708RC8 and pet18m.bas program uses 28k (32k on disk) library uses 86k saved variables: not used RAM: 26k (20%) variables 62k (48%) general 40k (32%) free I am sure we will need at least 10k more ram to implement saving and restore, and 10k on arrays during AI procesing. So we would have sufficient RAM as I see it now. Program space is plenty. I guess we will end up around 60-70k. The AI section is huge (the core is small and complex, but there are so many exemptions), and only the beginning is implemented. Volhout Edited 2023-10-17 23:00 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
Volhout for the new function in BLIT COMPRESSED address, x, y [,col] here is the new Spriteset with Magenta (255,0,255) as transparent color. Now they got Black in it.Look even better for my taste. Now almost as good as on the PSP Sprites3.zip For those who are interested... my simple helper tool in MMB4Windows.. which scans the Bitmap and generates the *.spr files : '-------------------- 'Information of Source here FN$="spritesMix_bearbeitet.bmp" W=24 H=24 num=86 '-------------------- ' Dim Col(15):Restore colors:For f%=1 To 15:Read Col(f%):Next f% cls load bmp FN$ x=0 y=0 For TNR=0 to num-1 tn$="sprites3\SP3"+hex$(tnr,3)+".SPR" open tn$ for output as #1 print #1,str$(W);",1,";STR$(H) for y1=y to y+H-1 WT$="" for x1=x to x+W-1 C=Pixel(x1,y1):cl=0 for n= 0 to 15:if C=col(n) then cl=n Next wt$=wt$+hex$(cl,1) Next ?#1, wt$ next box x,y,w,h,,rgb (white) close #1 inc y,h:if y>383 then y=0:inc x,w next TNR colors: '--Colorscheme accordung to Spritecolors Data RGB(BLUE),RGB(GREEN),RGB(CYAN),RGB(RED) Data RGB(MAGENTA),RGB(YELLOW),RGB(WHITE),RGB(MYRTLE) Data RGB(COBALT) ,RGB(MIDGREEN),RGB(CERULEAN),RGB(RUST) Data RGB(FUCHSIA),RGB(BROWN),RGB(LILAC) Edited 2023-10-18 04:56 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4247 |
Martin ? It’s it worth going all this way. I like your dedication, but think it is a sh*tload of work, And, since N doen not hide.this color, you cannot use the same sprite on N and L ??? What happens when you do CLS? Do you need to use black on L, or pink? Volhout P.s. I ask this because I was not able to solve similar problem with the logic analyzer. There was a change in foreground and background in tiles, and it resulted in the only graphical element (a BMP) being displayed inverse. And no way to fix it. I have to redraw the bmp, which has not happened yet. P.p.s that is also the reason I am not using flash yet. Keep using library. That works well. Everything is build around it. Edited 2023-10-18 06:14 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
hmm, Since I've been busy with pixel pushing until now, I haven't gotten around to trying out your last version with the last RC version yet. I'll test it tomorrow and see if I can get the new sprites integrated (just the sprites,which are allways on L, not the tiles or items. Then I can answer the questions Edited 2023-10-18 06:31 by Martin H. 'no comment |
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Amnesie Guru Joined: 30/06/2020 Location: GermanyPosts: 396 |
This looks really amazing! Great work! Greetings Daniel |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
was not THAT much, just Layer has to be Magenta now to be Trasparent. here the version with those Sprites needs RC10 to run correct as black was always transparent on Layer in the previous Versions. Peter was kind enough to include this. Needs to load the new Sprites csub to Library and the new Index (included in the Zip File) Pet18m1.zip you are right, the ingame music works but is partly to load ..will fix this Edited 2023-10-18 19:52 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4247 |
Hi Martin, Tonight I will try the changes. I am excited to see the improvement. If this is the way forward, I will issue a new "complete" package under pet19. Including a new library. What MOD files do you want in the package? All music files, and the combined MOD file? Do you still want to add the individual SFX files ? Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
there was a a missing magentabox when moving parts ..I fixed it also I added a smooth Fade in and Out (kind of) to and from the startmenu Something like this is fadeScreen in the original source code :-) Pet18m2.zip The Mod files, as we have are without the SFX, I still have to fit all together in 125 k .. I have to be in the mood to make music and be quiet accordingly. I will gradually create the 3 changed in-game songs and add the beep to the intro song. Win and Lose Mod dont need SFX here a cleaned versipn of sfcmetallicbop.zip Edited 2023-10-19 02:17 by Martin H. 'no comment |
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Bleep Guru Joined: 09/01/2022 Location: United KingdomPosts: 512 |
Hi, I've got a working LCD version, Martin, this should work on your GameMite, it's working on mine. :-) I have updated all of my library to latest and this is Martins latest Pet18m2.bas with a couple of changes for LCD. In short all I have done and I'm not sure it is a full answer, is to modify lines around 165, also the writeplayer_m subroutine; In there I have made the player write directly to the n layer, and removed the CLS and Box... lines, otherwise that's about it, but as I say, I'm unsure it is a final answer. Regards Kevin. lcdpet.bas.zip |
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lizby Guru Joined: 17/05/2016 Location: United StatesPosts: 3150 |
Can you provide that library .bin file? PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed |
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Bleep Guru Joined: 09/01/2022 Location: United KingdomPosts: 512 |
Just noticed what I've done will stop animations, so I'll have another look. :-) |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
yes please :-D 'no comment |
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Bleep Guru Joined: 09/01/2022 Location: United KingdomPosts: 512 |
Hi Martin, I assumed you would have an up to date library? Anyway, here is a new LCD basic version, and library. It now uses all of Peters new layers and background merges and appears to be working on a GameMite as far as I can tell. Regards, Kevin. petrobot.zip Just realised in game sounds are not working right, maybe I need Peters, very latest? Edited 2023-10-19 04:55 by Bleep |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
Hi Kevin.. On the Gamemite, after updating to the latest Firmware .. This happens: library delete > library disk load "LCDLIB.BIN Error: Invalid address - resetting PicoMite MMBasic Version 5.07.08RC10 Copyright 2011-2023 Geoff Graham Copyright 2016-2023 Peter Mather in an endless loop 'no comment |
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Bleep Guru Joined: 09/01/2022 Location: United KingdomPosts: 512 |
Hi Martin, Don't know, I've literally just reloaded Peters very latest and then loaded the lib file fine. I'll repack the zip for you below, in case. To get over the mod file playback problem, remove the 'b' from the framebuffer merge on line 173, I'll report the problem to Peter. PS. I've just found that if you leave it running long enough it eventually resets itself! Regards Kevin. PS, just noticed, it should be "pet_lib.lib" not .bin but that should not cause a crash. petrobot.zip Edited 2023-10-19 05:25 by Bleep |
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