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Forum Index : Microcontroller and PC projects : Game*Mite: handheld game console based on PicoMite
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4228 |
Tom, Did you add blocks and pico-man to Game*Mite. What other games are you looking for.? I have been looking into - maxitrek (new obstacles found) - rocks in space (but vector graphics will be very slow on lcd, need to change back to sprites) - chemi chaos (might be a lot nicer on lcd due to 65k colors) All I have started with but none finished. And using VGA for development. Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4228 |
Tom, Did you add blocks and pico-man to Game*Mite. What other games are you looking for.? I have been looking into - maxitrek (new obstacles found) - rocks in space (but vector graphics will be very slow on lcd, need to change back to sprites) - chemi chaos (might be a lot nicer on lcd due to 65k colors) All I have started with but none finished. And using VGA for development. And you can ask Martin to port PicoFrog…? Volhout Edited 2024-04-05 02:22 by Volhout PicomiteVGA PETSCII ROBOTS |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4037 |
Hi @Volhout, With Geoff's permission I published links to them here: https://github.com/thwill1000/mmbasic-gamemite?tab=readme-ov-file#other-programs-to-download-and-try, but I haven't added them to the "standard install" ... there is limited space on A:/ on the standard Game*Mite so I can't include everything. Any contributions are welcome - a {Super} Star Trek of one flavour or another would be wonderful. However I'm very aware it takes considerable sustained effort to create something "finished" as opposed to "mostly works" so I'm disinclined to hassle anyone. You and Martin did exceptionally well taking PETSCII Robots to 95+% done on the Game*Mite. For myself I've decided that investing the time in getting MMB4L (MMB4W over Wine doesn't "float my boat") to a state where I can use it as a development proxy for the Game*Mite will ultimately pay dividends in speeding up my personal Game*Mite software development, as well as perhaps being for use to the wider community in the future. Best wishes, Tom Edited 2024-04-05 02:44 by thwill Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
I could take a look at that, One problem could be that PicoFrog uses the screen(N), the framebuffer(F) and the layer(L). Since I don't have that on the GameMite I would have to rewrite the entire screen output. but I'm currently stuck on another programming problem. And then I'll also have to get back to Alien Syndrome. Cheers Martin Edited 2024-04-05 03:55 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4228 |
Hi Tom, I released ChemiChaos for the Game*Mite.... Volhout PicomiteVGA PETSCII ROBOTS |
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