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Forum Index : Microcontroller and PC projects : PicoMIte graphics in PETSCII ROBOTS explained

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Volhout
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Joined: 05/03/2018
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Posted: 02:14pm 09 Feb 2024
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All,

Please find attached PDF (insized the ZIP) that is a short writeup on the method used to do graphics in a game on the picomite.

For most of you it may not be usefull, but people wanting to port larger games to the picomite, might find it interesting.

I promised Peter to write this, and I hope it is to use of anyone.

Volhout


pico_graphics.zip
Edited 2024-02-10 00:27 by Volhout
PicomiteVGA PETSCII ROBOTS
 
LeoNicolas

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Posted: 03:41pm 09 Feb 2024
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Volhout

Thank you. It will super useful for me to migrate Knightmare to it. There are new commands and limitations compared to the CMM2 which your document explain perfectly well.
 
PeteCotton

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Joined: 13/08/2020
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Posted: 04:18pm 09 Feb 2024
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Thank you. Very interesting and informative.
 
Volhout
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Posted: 04:24pm 09 Feb 2024
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Hi Leo,

Honestly, I knew your objective and that is why I finished this (shorter) version of the long one. Attached it the (unfinished) version of the longer one. But that needs so much more work that I pressed the short one forward. But for you it may give some additional information anyway.

I also planned to include Martin's writeup on audio in this longer version. It is especially interesting to see the way he creates the MOD files, and samples.

PETSCII ROBOTS in MMBASIC explained.zip

Regards,

Volhout
PicomiteVGA PETSCII ROBOTS
 
Martin H.

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Joined: 04/06/2022
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Posted: 04:28pm 09 Feb 2024
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Thank you Volhout
Very well explained.

Now even I have understood the, so far to me incomplete, procedure for saving the sprites as binary to flash.  

Cheers
Martin

btw. For Petscii Robots, Ive done all the conversion stuff on MMB4W.
There you have a larger canvas. All the tools you need (mainly the drawing programme) run in parallel and the processing speed is much better.

'no comment
 
lizby
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Posted: 04:42pm 09 Feb 2024
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Thanks very much for this valuable write-up. I have taken the liberty of proofreading it from the viewpoint of someone who knows a little, but not very much, about the process (me). Most of my suggestions are editorial rather than substantive.

"an small module" -> "a small module"

"If you write to screen a lot" maybe "If you write to screen faster than the hardware can keep up with"

"If you use any other color, you see the pixels of layer N" should this be "layer L"?

"the LCD version does the merging on framebuffers F and L, en then" -> "and then"

"Framebuffers N are default available" -> "Framebuffer N is available by default"

"POKE-ing is done automatic"-> "POKE-ing is done automatically"

"Essential is that" -> "It is essential that"

"A few SUB’s that do only this." Perhaps rewrite this to make the meaning more clear.

"build out of tiles" --> "built out of tiles"

"The L layer, with magenta" -> "Use the L layer, with magenta"

"The relative are referenced" perhaps "The relative positions are referenced"

"to copy the 3’rd sprite" -> "to copy the 3rd sprite"

"but work different" -> "but work differently"

"Essentially below program" -> "Essentially, the following program"

"It easily takes one whole hour to do this for 400 elements." It's not clear to me exactly what is meant here: one hour human time, one hour MMB4W time, one hour per element (i.e. 10 weeks--so that can't be what is meant). Perhaps amplify.
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
Volhout
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Posted: 04:57pm 09 Feb 2024
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Hi Lizby,

If you have the tools in place, and know what to do, it takes one hour concentrated work. Make a mistake, and you see the result when you run the game. I have actually wasted an evening by doing this while distracted by my wife, and at the end of the evening ran the process 3 times before I had a working library.

Thank you for the corrections. I understand that to a native English speaker these must be quite annoying. I should have run this throug a spellchecker before sending it. Excuses.

Volhout
Edited 2024-02-10 03:02 by Volhout
PicomiteVGA PETSCII ROBOTS
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
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Posted: 05:13pm 09 Feb 2024
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This is really useful - many thanks. Once you've had a few days to take comments and make any changes I'll ask Geoff to include it in the download with the rest of the documentation.

PS: I wish I spoke a second language even half as well as you do
Edited 2024-02-10 03:14 by matherp
 
lizby
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Posted: 05:38pm 09 Feb 2024
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  matherp said  PS: I wish I spoke a second language even half as well as you do


Amen. And writing is even harder. And to do it with technical documentation, even harder. Hats off.
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
JohnS
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Posted: 06:43pm 09 Feb 2024
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+2 (Harm's English is very good and so very useful here)

John
 
Turbo46

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Joined: 24/12/2017
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Posted: 08:43pm 09 Feb 2024
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Thank you so much for those documents Harm. I struggle with the graphics so maybe I can learn something.

Maybe I'm a little colour blind but I have trouble reading the blue sections. Can I please suggest that you use the same style of formatting as Geoff does in his manuals, use black for all text and make the program listings a larger font?

It's far easier to proof read someone else's writing than your own, well it is for me. For a second language your English is great and your contributions are always appreciated!

I take my hat off to ALL of the non English speaking members of the forum.

Bill
Keep safe. Live long and prosper.
 
PeteCotton

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Posted: 10:52pm 09 Feb 2024
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  Turbo46 said  I take my hat off to ALL of the non English speaking members of the forum.


When I first arrived in Canada, I had somebody tell me that my English was "coming along nicely", and they encouraged me that I would master it in no time.

...... English is my first and only language - I just have a Scottish accent
Edited 2024-02-10 08:52 by PeteCotton
 
lizby
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Posted: 11:54pm 09 Feb 2024
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  PeteCotton said  When I first arrived in Canada


Soon as you get the "eh"s down, you're good.
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
PeteCotton

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Posted: 01:01am 10 Feb 2024
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  lizby said  
  PeteCotton said  When I first arrived in Canada


Soon as you get the "eh"s down, you're good.
 

And the toques.
 
Martin H.

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Posted: 05:46am 10 Feb 2024
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  Volhout said  

I also planned to include Martin's writeup on audio in this longer version. It is especially interesting to see the way he creates the MOD files, and samples.

The MOD format:
The MOD format was originally developed for the Amiga hardware, which is why only a maximum of 4 channels could be played simultaneously in the original format.(more on the differences later)

The File Structure:
A mod file is a collection of 8-bit Mono samples(the typical samplerate is usually 16 kHz) of the musical instruments used of which a maximum of 32 can be saved in the file. Without going into too much detail about the commands, the rest consists of lists (patterns) that contain a list of the order in which the samples are played, at which pitch and on which audio channel.  
A "playlist" deals with a list of patterns and determines the sequence in which they are played.

Using with Picomite and in PetsciiRobots
As already mentioned, a mod file is a collection of a maximum of 32 samples, but rarely are all 32 samples used for instruments.
I have used this fact to accommodate the samples of the sounds and effects in the free "slots". Thanks to the "PLAY MODSAMPLE" command, these can then be played without interrupting the music being played. The specified channels used are also independent of the channels playing the music. Therefore,(different from the Amiga hardware) non of the "Music-channels" is affected here either.

Just sounds
The PLAY MODSAMPLE command only works if the MOD was previously started via PLAY MODFILE
If you only want to play sounds, it is sufficient to create an MOD file containing only the samples, an empty playlist and empty patterns.
The PLAY MODFILE command plays the module, which itself does not generate any sounds. Nevertheless, you can now call up the individual sounds via "PLAY MODSAMPLE" (maximum 4 at the same time)

I think that was roughly it
Edited 2024-02-10 16:09 by Martin H.
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LeoNicolas

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Posted: 06:08am 10 Feb 2024
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  PeteCotton said  
  Turbo46 said  I take my hat off to ALL of the non English speaking members of the forum.


When I first arrived in Canada, I had somebody tell me that my English was "coming along nicely", and they encouraged me that I would master it in no time.

...... English is my first and only language - I just have a Scottish accent


You made my day Pete  
 
Turbo46

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Posted: 06:56am 10 Feb 2024
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  Quote  English is my first and only language - I just have a Scottish accent

Och, Ah Dinnae Ken if that's true.

https://blog.busuu.com/scottish-expressions/

Bill
Keep safe. Live long and prosper.
 
PeteCotton

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Posted: 06:40pm 11 Feb 2024
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  LeoNicolas said  You made my day Pete  


Thanks  

  Turbo46 said  Och, Ah Dinnae Ken if that's true.

https://blog.busuu.com/scottish-expressions/

Bill


 
Volhout
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Posted: 10:05am 12 Feb 2024
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@Peter, others,

I have updated the document with suggested changes.

It should be a little easier to understand. I included both the PDF, and the WORD version, so you could adapt where appropriate to make it "web worthy".

picomite_graphics.zip


Volhout

P.S. Martin, thanks for your text, it is added to the other document, that explains PETSCII ROBOTS. I hope to finalize that document in a few weeks.
Edited 2024-02-12 20:07 by Volhout
PicomiteVGA PETSCII ROBOTS
 
Turbo46

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Posted: 02:30am 13 Feb 2024
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Hi Volhout, Thank you for the document. I have taken the liberty of making a few changes to (I hope) improve readability and added a footer with page numbers. My changes are highlighted in yellow. It was done using LibreOffice so I hope it's compatible.

pico_graphics_V2m.zip

My apologies if I have misunderstood anything. Please do whatever you want with it.

Bill
Keep safe. Live long and prosper.
 
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