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Forum Index : Microcontroller and PC projects : picoflap
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
PicomiteVGA PETSCII ROBOTS |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Just a teaser.... It is 10 years ago that flappy bird was taken out of the APP stores because "it was addictive" .... It is far from finished... so patience.... Volhout Edited 2024-01-13 06:24 by Volhout PicomiteVGA PETSCII ROBOTS |
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Amnesie Guru Joined: 30/06/2020 Location: GermanyPosts: 396 |
Haha!! How cool is that?! Nice! |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Here is the first version of the flappy bird game for picomite VGA. It took met almost 6 hours to complete. Most of it in graphics design. SPRED102 is your best friend, as is MS PAINT. Game mechanics - you control the bird with the space bar, that makes the bird fly higher - avoid hitting the pipes - just try to get as far as you can known issues: - the game ending does not show the score board and the medals, it just stops - there are no sound effects yet, only the music. - collision detection is not perfect. to do list - game ending and medals - LCD version - controllers. Have fun playing.... flappy7.zip Unzip all... RUN "FLAPPY7.BAS" Volhout P.S. if you find it difficult to play, change line 76 "v=-8" to "v=-7" Edited 2024-01-15 19:14 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
looks like the Zip File is corrupt. nul.spr couldn't be extracted Edited 2024-01-15 22:07 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Re-zipped.... RUN "FLAPPY8.BAS" with minor changes. flappy7.zip It is a stupid simple game, not in the league of any other. Too simple. Regards, Volhout Edited 2024-01-15 22:23 by Volhout PicomiteVGA PETSCII ROBOTS |
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Geoffg Guru Joined: 06/06/2011 Location: AustraliaPosts: 3194 |
Simple is good. Looking forward to the GameMite version. Geoff Geoff Graham - http://geoffg.net |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Geoff, The LCD version will be quite different. Re-think from bottom up. The VGA version uses SPRITE commmands that may not be available as BLIT. Such as SPRITE SCROLL and SPRITE MOVE. And it has a loop tick of 50ms, with pixel scroll, where PETSCII had 100ms ans scrolled in 24 pixel blocks. I will take up the challenge, but first want to finish this VGA version. Volhout Edited 2024-01-16 17:02 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
Harm, Can you publishe the mp3 for the SFX. I can convert them to 8Bit Mono 16kHz Waves and add them to the MOD (as ususal). Cheers Martin 'no comment |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
IIRC the Game*Mite's ILI9341 can hardware scroll to the left/right when in landscape orientation (or up/down when in portrait orientation), I'm sure @matherp has posted some *magic* for setting the appropriate "registers" ... it was perhaps even mentioned by him in the PETSCII Robots thread. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Martin, I did send this yesterday, but the post did progress to the thread. So here ... re-try.... This is the SFX that I found and think sounds good. The music MOD file is in the flappy7 folder. If you would be so kind to combine them. Much appreciated !! flappy_sfx.zip Volhout @Tom, I will look at this, but the current flappy implementation scrolls the N layer 1 pixel per 90 loops, and the L layer 1 pixel per loop. To be honest, the N layer (background scroll) is not essential, just eye candy for those who master 10 pipes... But there is a lot to change before the LCD version does approximately the same as the VGA version. I may have to revert to 2 pixel scroll per 100ms, and change all the sprites to a binary library like PETSCII. Volhout Edited 2024-01-17 18:17 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
here the Mod with SFX modsample 16 = Die modsample 17 = Hit modsample 18 = Swosh modsample 19 = Wing ssl3sfx.zip 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Martin, That is fast..!!! I am excited !!! Will try this tonight. Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
since you only have 4 SFX samples, you can also use a separate channel (1-4) for each one. This has the advantage that they don't get in each other's way when playing. Good Luck Martin Edited 2024-01-17 20:08 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Quick test... Is there any way to make the music less loud ? Or the sfx louder ? The SFX are almost inaudible because the music is so loud. I guess you need 6 or even 12 db difference. Volhout Edited 2024-01-17 20:31 by Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
hmm I don't know a quick method, but I can make every single instrument of the music a little quieter and the SFX as loud as possible. sll3sfx2.zip I hope this does the Job Edited 2024-01-17 20:42 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Martin, This is good. Thank you !! Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
All, It was less work than I thought, so I finished functionality of flappy bird for picomite VGA (tested on V50800RC3). I consider this as the first release candidate. Any feedback will be appreciated. Implemented is only keyboard control (only the <space> bar). flappy10.zip Unzip all to your SD card or A: drive. Then RUN "FLAPPY10.BAS". Have fun with this game, Volhout PicomiteVGA PETSCII ROBOTS |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
Be careful, the game can be addictive, but it's a nice, simple game . And I'm so bad at it when unpacking I had problems with the nul.spr.. (nul is a devicename in Windows) I replaced them with one.spr in the listing.. Edited 2024-01-17 23:21 by Martin H. 'no comment |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4223 |
Hi Martin, Never heard of this. There always is a surprize... Then this should work... Renamed the file inside the ZIP to "nulll.spr" and changed the program to work with the new name. flappy10_1.zip Volhout PicomiteVGA PETSCII ROBOTS |
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