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Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.

Forum Index : Microcontroller and PC projects : Arduino code to picomite

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asknik2022
Regular Member

Joined: 26/03/2022
Location: United Kingdom
Posts: 92
Posted: 08:32pm 19 Apr 2023
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can some please help me to convert the folloowing arduino code to picomite code

static const unsigned char PROGMEM VUMeter[] = {
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0x00, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x09, 0x04, 0x80, 0x21, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x01, 0x98, 0x08, 0x06, 0x03, 0x80, 0x21, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0xA4, 0x10, 0x09, 0x00, 0x80, 0x21, 0x20, 0x07, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0xA4, 0x10, 0x06, 0x03, 0x00, 0x20, 0xC0, 0x00, 0x80, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x71, 0x80, 0xA4, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x0A, 0x40, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3C, 0x00, 0x00,
 0x00, 0x00, 0x3A, 0x40, 0x00, 0x00, 0x02, 0x01, 0x00, 0x40, 0x80, 0x07, 0x00, 0x20, 0x00, 0x00,
 0x00, 0x00, 0x42, 0x40, 0x00, 0x08, 0x02, 0x01, 0x08, 0x40, 0x80, 0x00, 0x00, 0x38, 0x00, 0x00,
 0x00, 0x00, 0x79, 0x80, 0x04, 0x08, 0x02, 0x01, 0x08, 0x81, 0x10, 0x00, 0x00, 0x04, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x04, 0x08, 0x02, 0x01, 0x08, 0x81, 0x11, 0x04, 0x00, 0x38, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x02, 0x04, 0x02, 0x01, 0x08, 0x81, 0x21, 0x04, 0x00, 0x00, 0x08, 0x00,
 0x00, 0x00, 0x00, 0x84, 0x02, 0x04, 0x0F, 0xFF, 0xFF, 0xC3, 0xE2, 0x04, 0x00, 0x00, 0x08, 0x00,
 0x00, 0x00, 0x00, 0xC2, 0x01, 0x07, 0xF0, 0x00, 0x00, 0x3B, 0xFE, 0x08, 0x40, 0x40, 0x08, 0x00,
 0x00, 0xFE, 0x00, 0x62, 0x01, 0xF8, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xE8, 0x40, 0x80, 0x7F, 0x00,
 0x00, 0x00, 0x00, 0x21, 0x1E, 0x00, 0x04, 0x00, 0x80, 0x00, 0x7F, 0xFE, 0x80, 0x80, 0x08, 0x00,
 0x00, 0x00, 0x03, 0x31, 0xE0, 0x00, 0x04, 0x00, 0x80, 0x04, 0x01, 0xFF, 0xC1, 0x00, 0x08, 0x00,
 0x00, 0x00, 0x07, 0x1E, 0x00, 0x40, 0x00, 0x00, 0x00, 0x04, 0x00, 0x1F, 0xFA, 0x00, 0x08, 0x00,
 0x00, 0x00, 0x07, 0xF0, 0x00, 0x40, 0x3B, 0x07, 0x60, 0x00, 0x00, 0x01, 0xFF, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0x34, 0x81, 0x90, 0xCC, 0xC0, 0x00, 0x3F, 0xC0, 0x00, 0x00,
 0x00, 0x00, 0x0C, 0x00, 0x03, 0x30, 0x0C, 0x82, 0x90, 0x53, 0x20, 0x00, 0x07, 0xF8, 0x00, 0x00,
 0x00, 0x00, 0x70, 0x40, 0x00, 0xC8, 0x3B, 0x02, 0x60, 0x53, 0x20, 0x00, 0x00, 0xFE, 0x00, 0x00,
 0x00, 0x01, 0x80, 0x20, 0x01, 0xC8, 0x00, 0x00, 0x00, 0x4C, 0xC0, 0x00, 0x00, 0x3F, 0x80, 0x00,
 0x00, 0x06, 0x00, 0x00, 0x03, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xE0, 0x00,
 0x00, 0x08, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFC, 0x00,
 0x00, 0x30, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00,
 0x00, 0x00, 0x40, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
 0x00, 0x00, 0xA0, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x02, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x06, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x8C, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0xD8, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x70, 0x19, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

display.drawBitmap(0, 0, VUMeter, 128, 64, WHITE);
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4253
Posted: 08:59pm 19 Apr 2023
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Looks like it is pixel data, 1 bit  per pixel, for a 128x64 lcd display. It is just data that when written to a disply, produces a picture.

Volhout
PicomiteVGA PETSCII ROBOTS
 
JohnS
Guru

Joined: 18/11/2011
Location: United Kingdom
Posts: 3815
Posted: 09:18pm 19 Apr 2023
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Put it in a file and read it in?

Or DATA statements.

0x00 can be 0

Other 0x.. can be &h..

John
 
vegipete

Guru

Joined: 29/01/2013
Location: Canada
Posts: 1110
Posted: 12:04am 20 Apr 2023
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Untested, but maybe this will display the image?
dim integer bitpat
cls
restore
for y = 0 to 63
  for x = 0 to 15   ' 8 pixels per byte read
    read bitpat
    if bitpat = 999 then end ' unexpected end of data
    for b = 7 to 0 step -1
      if bitpat AND 2^b then pixel x*8 + 7 - b, y, rgb(white)
    next b
  next x
next y
end

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data &h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00
data &h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00
data &h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00
data &h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00,&h00
data 9999

Visit Vegipete's *Mite Library for cool programs.
 
phil99

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Yes it does.
 
asknik2022
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  phil99 said  Yes it does.




Thank you .. I will give it a go.
 
asknik2022
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  asknik2022 said  
  phil99 said  Yes it does.




Thank you .. I will give it a go.



Now I have tried it... It is just to slow... would a bitmap be faster
 
Mixtel90

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Perhaps you could use BLIT so that you load it once then copy it into a memory buffer. Then you can BLIT it back very fast.
Mick

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asknik2022
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  Mixtel90 said  Perhaps you could use BLIT so that you load it once then copy it into a memory buffer. Then you can BLIT it back very fast.


Can you give me an example of how etc..
 
Mixtel90

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First, I don't know what display you are using. Not all displays support BLIT.
Supported displays are
VGA
SSD1963
ILI9341
ILI9488 (if MISO connected)
ST7789_320

You'll have to read the manual too, as I have very little experience with graphics. This should be easy enough though.

BLIT READ b,x,y,w,h
works with buffer number b
It copies the displayed block starting at x,y that is w pixels wide and h pixels high

BLIT WRITE b,x,y
works with buffer number b
It copies the block stored in buffer b to display co-ordinates x,y

BLIT CLOSE b
destroys buffer b and reclaims the memory.

You can have up to 8 buffers (1-8).
Mick

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JohnS
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Or make it a file (e.g. bmp)?

I expect faster than the nested loops doing pixel-at-a-time.

John
 
Mixtel90

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That would make it much faster loading initially, but I suspect that the eventual idea is to produce a display with a moving pointer (why else would a picture of a VU meter be wanted?). In that case you'd probably want to blit the image back and redraw the pointer in a new position during each frame blanking period to avoid flicker. I'm only guessing, as there's no details to go on. :)
Mick

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asknik2022
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Yes. Mixtel90 your are absolutely correct.

I found an Arduino version on the web and i am wanting to do this on the picomite.
It was just that I didn't understand how the arduino PROGMEM worked and thanks for that.

here is the complete Arduino code.



#include <Wire.h>                     // requried to run I2C SH1106
#include <SPI.h>                      // requried to run I2C SH1106
#include <Adafruit_GFX.h>             // https://github.com/adafruit/Adafruit-GFX-Library
#include <Adafruit_SH1106.h>          // https://github.com/wonho-maker/Adafruit_SH1106

#define OLED_RESET 4                  // reset required for SH1106

Adafruit_SH1106 displayLeft(OLED_RESET);  // reset required for SH1106
Adafruit_SH1106 displayRight(OLED_RESET);  // reset required for SH1106

int left = A0;                 // analog input for outside audio source
int right = A1;
int hMeter = 65;                      // horizontal center for needle animation
int vMeter = 85;                      // vertical center for needle animation (outside of dislay limits)
int rMeter = 80;                      // length of needle animation or arch of needle travel
float MeterValueLeft;
float MeterValueRight;

const int sampleWindow = 5;          // sample window width in mS (50 mS = 20Hz)

unsigned int sampleLeft;
unsigned int sampleRight;
unsigned int PeakLeft = 400;
unsigned int PeakRight = 400;
unsigned int fallTimeLeft;
unsigned int fallTimeRight;

int static_variable = 0;


// VU meter background mask image:
static const unsigned char PROGMEM VUMeter[] = {
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0x00, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x09, 0x04, 0x80, 0x21, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x01, 0x98, 0x08, 0x06, 0x03, 0x80, 0x21, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0xA4, 0x10, 0x09, 0x00, 0x80, 0x21, 0x20, 0x07, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0xA4, 0x10, 0x06, 0x03, 0x00, 0x20, 0xC0, 0x00, 0x80, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x71, 0x80, 0xA4, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x0A, 0x40, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3C, 0x00, 0x00,
 0x00, 0x00, 0x3A, 0x40, 0x00, 0x00, 0x02, 0x01, 0x00, 0x40, 0x80, 0x07, 0x00, 0x20, 0x00, 0x00,
 0x00, 0x00, 0x42, 0x40, 0x00, 0x08, 0x02, 0x01, 0x08, 0x40, 0x80, 0x00, 0x00, 0x38, 0x00, 0x00,
 0x00, 0x00, 0x79, 0x80, 0x04, 0x08, 0x02, 0x01, 0x08, 0x81, 0x10, 0x00, 0x00, 0x04, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x04, 0x08, 0x02, 0x01, 0x08, 0x81, 0x11, 0x04, 0x00, 0x38, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x02, 0x04, 0x02, 0x01, 0x08, 0x81, 0x21, 0x04, 0x00, 0x00, 0x08, 0x00,
 0x00, 0x00, 0x00, 0x84, 0x02, 0x04, 0x0F, 0xFF, 0xFF, 0xC3, 0xE2, 0x04, 0x00, 0x00, 0x08, 0x00,
 0x00, 0x00, 0x00, 0xC2, 0x01, 0x07, 0xF0, 0x00, 0x00, 0x3B, 0xFE, 0x08, 0x40, 0x40, 0x08, 0x00,
 0x00, 0xFE, 0x00, 0x62, 0x01, 0xF8, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xE8, 0x40, 0x80, 0x7F, 0x00,
 0x00, 0x00, 0x00, 0x21, 0x1E, 0x00, 0x04, 0x00, 0x80, 0x00, 0x7F, 0xFE, 0x80, 0x80, 0x08, 0x00,
 0x00, 0x00, 0x03, 0x31, 0xE0, 0x00, 0x04, 0x00, 0x80, 0x04, 0x01, 0xFF, 0xC1, 0x00, 0x08, 0x00,
 0x00, 0x00, 0x07, 0x1E, 0x00, 0x40, 0x00, 0x00, 0x00, 0x04, 0x00, 0x1F, 0xFA, 0x00, 0x08, 0x00,
 0x00, 0x00, 0x07, 0xF0, 0x00, 0x40, 0x3B, 0x07, 0x60, 0x00, 0x00, 0x01, 0xFF, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0x34, 0x81, 0x90, 0xCC, 0xC0, 0x00, 0x3F, 0xC0, 0x00, 0x00,
 0x00, 0x00, 0x0C, 0x00, 0x03, 0x30, 0x0C, 0x82, 0x90, 0x53, 0x20, 0x00, 0x07, 0xF8, 0x00, 0x00,
 0x00, 0x00, 0x70, 0x40, 0x00, 0xC8, 0x3B, 0x02, 0x60, 0x53, 0x20, 0x00, 0x00, 0xFE, 0x00, 0x00,
 0x00, 0x01, 0x80, 0x20, 0x01, 0xC8, 0x00, 0x00, 0x00, 0x4C, 0xC0, 0x00, 0x00, 0x3F, 0x80, 0x00,
 0x00, 0x06, 0x00, 0x00, 0x03, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xE0, 0x00,
 0x00, 0x08, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFC, 0x00,
 0x00, 0x30, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00,
 0x00, 0x00, 0x40, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
 0x00, 0x00, 0xA0, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x02, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x06, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x8C, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0xD8, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x70, 0x19, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

void setup(){

 pinMode(left, INPUT);
 pinMode (right, INPUT);                            // analog input for outside audio source
 displayLeft.begin(SH1106_SWITCHCAPVCC, 0x3C);                // needed for SH1106 display
 displayLeft.clearDisplay();
 displayRight.begin(SH1106_SWITCHCAPVCC, 0x3D);                // needed for SH1106 display
 displayRight.clearDisplay();
 Serial.begin(115200);                                 // clears display from any library info displayed
}

void loop(){

 unsigned long startMillis = millis();                    // start of sample window
 unsigned int PeaktoPeakLeft = 0;                             // peak-to-peak level
 unsigned int SignalMaxLeft = 0;
 unsigned int SignalMinLeft = 1024;
 unsigned int PeaktoPeakRight = 0;                             // peak-to-peak level
 unsigned int SignalMaxRight = 0;
 unsigned int SignalMinRight = 1024;
 while ( millis() - startMillis < sampleWindow ){

   sampleLeft = analogRead(left);
   sampleRight = analogRead(right);

   if (sampleLeft < 1024) {

     if (sampleLeft > SignalMaxLeft){

       SignalMaxLeft = sampleLeft;                                // saves just the max levels
     }

     else if (sampleLeft < SignalMinLeft){

       SignalMinLeft = sampleLeft;                                // saves just the min levels
     }
   }
   if (sampleRight < 1024) {

     if (sampleRight > SignalMaxRight){

       SignalMaxRight = sampleRight;                                // saves just the max levels
     }

     else if (sampleRight < SignalMinRight){

       SignalMinRight = sampleRight;                                // saves just the min levels
     }
   }
 
 }

 PeaktoPeakLeft = SignalMaxLeft - SignalMinLeft;                      // max - min = peak-peak amplitude
 PeaktoPeakRight = SignalMaxRight - SignalMinRight;                   // max - min = peak-peak amplitude

  if (PeaktoPeakLeft > PeakLeft){

       PeakLeft = PeaktoPeakLeft;// saves just the min levels
     }else if(PeaktoPeakLeft < PeakLeft){
       fallTimeLeft = ((PeakLeft - PeaktoPeakLeft) / 2);
       PeakLeft = PeakLeft-fallTimeLeft;
     }
  if (PeaktoPeakRight > PeakRight){

       PeakRight = PeaktoPeakRight;// saves just the min levels
     }else if(PeaktoPeakRight < PeakRight){
       fallTimeRight = ((PeakRight - PeaktoPeakRight) / 2);
       PeakRight = PeakRight-fallTimeRight;
     }

   

 MeterValueLeft = PeakLeft / 6;              // convert volts to arrow information
 MeterValueRight = PeakRight / 6;              // convert volts to arrow information

drawleft();
drawright();
}          


/****************************************************
End of code taken from Adafruit Sound Level Sketch
*****************************************************/
 void drawleft(){
 
 MeterValueLeft = MeterValueLeft - 34;                            // shifts needle to zero position

 
 displayLeft.clearDisplay();                                  // refresh display for next step
 displayLeft.drawBitmap(0, 0, VUMeter, 128, 64, WHITE);       // draws background
 int a1 = (hMeter + (sin(MeterValueLeft / 57.296) * rMeter)); // meter needle horizontal coordinate
 int a2 = (vMeter - (cos(MeterValueLeft / 57.296) * rMeter)); // meter needle vertical coordinate
 displayLeft.drawLine(a1, a2, hMeter, vMeter, WHITE);         // draws needle
 displayLeft.display();
}

void drawright(){
 




 MeterValueRight = MeterValueRight - 34;                            // shifts needle to zero position
 displayRight.clearDisplay();                                  // refresh display for next step
 displayRight.drawBitmap(0, 0, VUMeter, 128, 64, WHITE);       // draws background
 int a1 = (hMeter + (sin(MeterValueRight / 57.296) * rMeter)); // meter needle horizontal coordinate
 int a2 = (vMeter - (cos(MeterValueRight / 57.296) * rMeter)); // meter needle vertical coordinate
 displayRight.drawLine(a1, a2, hMeter, vMeter, WHITE);         // draws needle
 displayRight.display();
}


I am wanting to do this on an ILI9341 and put both channels on the display at once side by side.
Edited 2023-04-22 07:21 by asknik2022
 
Mixtel90

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Posted: 09:54pm 21 Apr 2023
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Sorry, Arduino code may as well be Martian hieroglyphics to me.
I'd try what I suggested. Start by writing a routine to draw a pointer that follows the arc of the scale. You want its end position to be in a variable that makes some sort of sense to you, say 0-100. Write a loop that puts values into the register and run it to try to get the pointer moving as expected. Don't bother about image flicker, jus BLIT the image onto the screen and draw the pointer. It may look horrible. Once you have it working you can synchronise it with the frame flyback period so that the meter changes during the "dead" time of the display.

As to how the VU meter maths works, don't ask me. I'm no programmer. :)
Mick

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Preliminary MMBasic docs & my PCB designs
 
JohnS
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Posted: 09:54pm 21 Apr 2023
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Arduino PROGMEM just means put it in flash.

(Partly because many of their boards have tiny RAM.)

John
 
vegipete

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Posted: 05:51am 22 Apr 2023
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You could try turning it into a single character in a custom font.
Visit Vegipete's *Mite Library for cool programs.
 
Mixtel90

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Posted: 06:47am 22 Apr 2023
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Will SAVE IMAGE BITMAP convert it or is that only for saving a complete image from a LCD display? Something I've never used. Perhaps that could be used then the resulting BMP cropped on a PC.

@asknik2022
Which display are you using? It would help us if we knew.
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
phil99

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Posted: 07:59am 22 Apr 2023
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SAVE IMAGE file$ [,x, y, w, h]
- If the display is SPI and has SDO connected to MISO **. Also works on PicoVGA and MMB4W.

Run @vegipete's program then:-

SAVE IMAGE "VU_Meter.BMP", 0, 0, 128, 64

That is where the above pic came from.
That can then be loaded to a sprite when the program runs.

On recent Pico RCx versions no screen is needed, the image can go to a frame buffer and be saved.

SAVE COMPRESSED IMAGE "VU_Meter.BMP", 0, 0, 128, 64

** For ILI9488 a direct connection won't work, see the threads on how to connect.
Edited 2023-04-22 23:02 by phil99
 
asknik2022
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Joined: 26/03/2022
Location: United Kingdom
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Posted: 02:03pm 22 Apr 2023
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I will be using an ILI9341 and not sure if MISO is connected
 
Mixtel90

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Posted: 02:37pm 22 Apr 2023
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The ILI9341 is almost always ok. I say "almost" because there have been occasional cases in the past when Chinese sellers have sent ILI9488 instead - lots of confusion.
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
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