stanleyella
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Joined: 25/06/2022 Location: United KingdomPosts: 2119 |
Posted: 11:10pm 19 Sep 2024 |
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old tron game for ili9341. the gui touch areas are left right at the bottom of screen and up down right side of screen. 3 chasers tested pico 2
'tron ili9488 'OPTION GUI CONTROLS Must be set up in command before use 'each control is 52 bytes,it's rounded up to 2048, 'so total controls is 2048/52=39. Use that even using only 4 controls. ' OPTION EXPLICIT OPTION DEFAULT NONE OPTION DEFAULT INTEGER OPTION BASE 1 'arrays start at 1 option autorun on dim px,py,pdx,pdy dim cx(3),cy(3),cdx(3),cdy(3),cpa(3) dim ts,tr,csc=0,psc=0,cm cls 'define touch areas gui area 1,0,199,80,40 ':line 0,239,80,239,rgb(blue)'left button gui area 2,140,199,80,40 ':line 140,239,220,239,rgb(blue)'right button gui area 3,279,40,40,80 ':line 319,40,319,120,rgb(blue)'up button gui area 4,279,159,40,80 ':line 319,179,319,239,rgb(blue)'down button 'draw direction buttons 'triangle 2,312,66,305,66,319,rgb(yellow),1 'left button 'triangle 192,312,130,305,130,319,rgb(yellow),1 'right button 'triangle 471,112,479,180,464,180,rgb(yellow),1 'up button 'triangle 471,300,479,236,464,236,rgb(yellow),1 'down button do 'init players start positions px=260:py=rnd*120+60:pdx=-1:pdy=0 cx(1)=rnd*100+80:cy(1)=50:cdx(1)=0:cdy(1)=1:cpa(1)=1 cx(2)=rnd*100+80:cy(2)=190:cdx(2)=0:cdy(2)=-1:cpa(2)=1 cx(3)=rnd*50+50:cy(3)=rnd*80+80:cdx(3)=1:cdy(3)=0:cpa(3)=1 'draw play area & 4 random triangles on border box 0,0,319,239,1,rgb(white),rgb(black) ts=rnd*160+40 triangle 0,ts,12,ts+8,0,ts+16,rgb(White) ts=rnd*160+40 triangle 319,ts,307,ts+8,319,ts+16,rgb(White) ts=rnd*240+40 triangle ts,0,ts+8,10,ts+16,0,rgb(White) ts=rnd*240+40 triangle ts,239,ts+8,228,ts+16,239,rgb(White) line 0,239,80,239,1,rgb(blue)'left button line 140,239,220,239,1,rgb(blue)'right button line 319,40,319,120,1,rgb(blue)'up button line 319,179,319,239,1,rgb(blue)'down button 'main do 'check user button pressed tr=TOUCH(REF) if tr>0 then select case tr case 1 'left pressed if pdx=0 then pdy=0:pdx=-1 case 2 'right pressed if pdx=0 then pdy=0:pdx=1 case 3 'up pressed if pdy=0 then pdx=0:pdy=-1 case 4 'down pressed if pdy=0 then pdx=0:pdy=1 end select end if px=px+pdx:py=py+pdy 'has player crashed if pixel (px,py) >0 then 'player crashed box 0,0,319,239,1,rgb(white),rgb(black) text 60,100,"You Lost",l,5:pause 5000:exit do end if pixel px,py,rgb(magenta) 'computer move for cm=1 to 3 if cpa(cm)=1 then if cdx(cm)<>0 then if pixel (cx(cm)+cdx(cm),cy(cm)) >0 then cdx(cm)=0:cdy(cm)=(py>cy(cm))-(py<cy(cm)) end if else if pixel (cx(cm),cy(cm)+cdy(cm)) >0 then cdy(cm)=0:cdx(cm)=(px>cx(cm))-(px<cx(cm)) end if end if cx(cm)=cx(cm)+cdx(cm):cy(cm)=cy(cm)+cdy(cm) 'has computer player crashed if pixel (cx(cm),cy(cm)) >0 then cpa(cm)=0'computer crashed if cpa(1)+cpa(2)+cpa(3)=0 then 'all crashed box 0,0,319,239,1,rgb(white),rgb(black) text 70,100,"You Won",l,5:pause 5000:exit do end if end if pixel cx(cm),cy(cm),rgb(yellow) end if next cm pause 50 loop loop
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MarkF Regular Member
Joined: 01/08/2023 Location: AustraliaPosts: 47 |
Posted: 05:02am 27 Sep 2024 |
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Hi all. I converted the Tron game for use on the PicoMiteVGA.
Added - keyboard control - instructions at the bottom - made the game a bit easier (compdiff = computer difficulty).
'Tron ili9488 'By stanleyella 'PicoMiteVGA version by MarkF 'Keyboard control with arrow keys 'Added compdiff so that the computer players may crash
Option DEFAULT NONE Option DEFAULT INTEGER Option BASE 1 'arrays start at 1 'option autorun on Dim px,py,pdx,pdy Dim cx(3),cy(3),cdx(3),cdy(3),cpa(3) Dim ts,tr,csc=0,psc=0,cm Dim compdiff=85 'Computer players difficulty 100=hard 40=easy Randomize Timer MODE 2 CLS
Do 'init players' start positions px=160:py=Rnd*120+60:pdx=-1:pdy=0 cx(1)=Rnd*100+80:cy(1)=50:cdx(1)=0:cdy(1)=1:cpa(1)=1 cx(2)=Rnd*100+80:cy(2)=190:cdx(2)=0:cdy(2)=-1:cpa(2)=1 cx(3)=Rnd*50+50:cy(3)=Rnd*80+80:cdx(3)=1:cdy(3)=0:cpa(3)=1
'screen setup Box 0,0,319,207,3,RGB(white),RGB(black) Text 5,210,"Blue = human : Red = computer",n,7,1,RGB(white) Text 5,220,"Use the arrow keys to change direction ",n,7,1,RGB(white)
'main Do 'check user key pressed key$ = Inkey$ Select Case Asc(key$) Case &H82 'left If pdx=0 Then pdy=0:pdx=-1 Case &H83 'right If pdx=0 Then pdy=0:pdx=1 Case &H80 'up If pdy=0 Then pdx=0:pdy=-1 Case &H81 'down If pdy=0 Then pdx=0:pdy=1 End Select px=px+pdx:py=py+pdy 'has player crashed If Pixel(px,py) >0 Then 'player crashed Text 250,220,"YOU LOST",n,7,1,RGB(red):Pause 5000:Exit EndIf Pixel px,py,RGB(blue) 'computer move For cm=1 To 3 If cpa(cm)=1 Then If cdx(cm)<>0 Then If Pixel(cx(cm)+cdx(cm),cy(cm)) >0 Then If Int(Rnd*100) < compdiff Then cdx(cm)=0:cdy(cm)=(py>cy(cm))-(py<cy(cm)) EndIf EndIf Else If Pixel(cx(cm),cy(cm)+cdy(cm)) >0 Then If Int(Rnd*100) < compdiff Then cdy(cm)=0:cdx(cm)=(px>cx(cm))-(px<cx(cm)) EndIf EndIf EndIf cx(cm)=cx(cm)+cdx(cm):cy(cm)=cy(cm)+cdy(cm) 'has computer player crashed If Pixel(cx(cm),cy(cm)) >0 Then cpa(cm)=0 'computer crashed If cpa(1)+cpa(2)+cpa(3)=0 Then 'all crashed Text 250,220,"YOU WON",n,7,1,RGB(blue):Pause 5000:Exit EndIf EndIf Pixel cx(cm),cy(cm),RGB(red) EndIf Next cm Pause 50 Loop Loop
Edited 2024-09-27 17:50 by MarkF |