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Forum Index : Microcontroller and PC projects : PETSCII game drivers for USB SNES, PS3 and PS4

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matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 9115
Posted: 06:26pm 27 Feb 2024
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Attached are drivers for the SNES, PS3 and PS4 controllers for PETSCII and presumably other things. These work on both the PicoMiteUSB and PicoMiteVGAUSB versions. Tested on V5.09.00b3

 Dim CTRL_DRIVER$ = Choice(LCD_DISPLAY, "ctrl_gamemite$", "ctrl_none$")
 ' Uncomment one of these to override controller:
 ' CTRL_DRIVER$ = "ctrl_atari_a$"      ' Atari Joystick on PicoGAME port A
 ' CTRL_DRIVER$ = "ctrl_nes_a$"        ' NES gamepad on PicoGAME port A
 ' CTRL_DRIVER$ = "ctrl_wii_classic$"  ' Wii Classic controller
  CTRL_DRIVER$ = "ctrl_snes$"         ' SNES USB gamepad
 ' CTRL_DRIVER$ = "ctrl_ps$"           'PS3 and PS4 USB controllers
 If Call(CTRL_DRIVER$, 1) <> "" Then Error


 ' Controller driver for PS3 and PS4 USB controllers.
Function ctrl_ps$(init)
 Static integer usbchannel=0  'stores the  channel of the first usb controller
 If Not init Then
   Local bits, i, s$
   bits = DEVICE(gamepad usbchannel, b)
   If bits Then
     Select Case bits
         Case &h0001 : s$ = "toggle-item"   ' R shoulder button
         Case &h0002 : s$ = "use-item"      ' Start
         Case &h0004 : s$ = "map"           ' Home
         Case &h0008 : s$ = "escape"        ' Select
         Case &h0010 : s$ = "toggle-weapon" ' L shoulder button
         Case &h0020 : s$ = "fire-down"     ' Cursor down
         Case &h0040 : s$ = "fire-right"    ' Cursor right
         Case &h0080 : s$ = "fire-up"       ' Cursor up
         Case &h0100 : s$ = "fire-left"     ' Cursor left
         Case &h0800 : s$ = "move"          ' Button A
         Case &h2000 : s$ = "search"        ' Button B
     End Select
   Else
     ' Right analog joystick.
     Select Case DEVICE(gamepad usbchannel, RY)
         Case < 50  : s$ = "up"
         Case > 205 : s$ = "down"
     End Select
     Select Case DEVICE(gamepad usbchannel, RX)
         Case < 50  : s$ = "left"
         Case > 205 : s$ = "right"
     End Select
   EndIf
   ctrl_ps$ = s$
   Exit Function
 Else
   For i=1 To 4
     If MM.Info(usb i)=128 Or MM.Info(usb i)=129 Then
       usbchannel=i
       Print usbchannel
       Exit For
     EndIf
   Next
   If usbchannel=0 Then Error ("PS Controller not found")
 EndIf
End Function

 ' Controller driver for SNES USB gamepad.
Function ctrl_snes$(init)
 Static integer usbchannel=0  'stores the  channel of the first usb controller
 If Not init Then
   Local bits, i, s$
   bits = DEVICE(gamepad usbchannel, b)
   If bits Then
     Select Case bits
         Case &h0001 : s$ = "toggle-item"   ' R shoulder button
         Case &h0002 : s$ = "use-item"      ' Start
         Case &h0004 : s$ = "map"           ' Home
         Case &h0008 : s$ = "escape"        ' Select
         Case &h0010 : s$ = "toggle-weapon" ' L shoulder button
         Case &h0020 : s$ = "down"     ' Cursor down
         Case &h0040 : s$ = "right"    ' Cursor right
         Case &h0080 : s$ = "up"       ' Cursor up
         Case &h0100 : s$ = "left"     ' Cursor left
         Case &h1020 : s$ = "fire-down"     ' Cursor down + Y
         Case &h1040 : s$ = "fire-right"    ' Cursor right + Y
         Case &h1080 : s$ = "fire-up"       ' Cursor up + Y
         Case &h1100 : s$ = "fire-left"     ' Cursor left + Y
         Case &h0800 : s$ = "move"          ' Button A
         Case &h2000 : s$ = "search"        ' Button B
     End Select
   EndIf
   ctrl_snes$ = s$
   Exit Function
 Else
   For i=1 To 4
     If MM.Info(usb i)=130 Then
       usbchannel=i
       Exit For
     EndIf
   Next
   If usbchannel=0 Then Error ("SNES Controller not found")
 EndIf
End Function

Edited 2024-02-28 04:32 by matherp
 
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