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Forum Index : Microcontroller and PC projects : For those too young to remember the CMM2

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matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 9114
Posted: 12:21pm 23 Feb 2024
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I've just updated the STM32 development environment so I needed to test the build was OK and Mauro's demo was an obvious test program.

I'd forgotten how good the CMM2 can be in the hands of a great programmer

This is a reminder

Source code for this and other code from Mauro is at https://github.com/mauroxavierneto
Edited 2024-02-23 22:23 by matherp
 
PhenixRising
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Joined: 07/11/2023
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Posted: 01:41pm 23 Feb 2024
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Hey Pete,

For those of us interested in displaying hi-res control panels, etc., is there any information regarding how long it takes to refresh a 16bit driven 1963 screen and such like?

Are we talking us or ms?
 
Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4228
Posted: 02:17pm 23 Feb 2024
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Hi Phenix,

That question is not related to CMM2. It may belong to a thread about the Armmite H7

Volhout
PicomiteVGA PETSCII ROBOTS
 
Mixtel90

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Joined: 05/10/2019
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Posts: 6786
Posted: 02:40pm 23 Feb 2024
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Lovely little machine, the CMM2. And Mauro made it work. :)
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
LeoNicolas

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Joined: 07/10/2020
Location: Canada
Posts: 479
Posted: 03:33pm 23 Feb 2024
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I love my CMM2. Mine is installed in an adapted Amiga case which I fit a mechanical keyboard and a VGA to HDMI adapter. CMM2 in an Amiga case

My primary goal with Knightmare and also future games is to have them running on the CMM2. The second goal is the PicoMite
 
PhenixRising
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Joined: 07/11/2023
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Posts: 858
Posted: 04:03pm 23 Feb 2024
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  Volhout said  Hi Phenix,

That question is not related to CMM2. It may belong to a thread about the Armmite H7

Volhout


Ah, of course...it was a knee-jerk reaction to being impressed with the speed of the graphics on the YT vid.
 
stanleyella

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Joined: 25/06/2022
Location: United Kingdom
Posts: 2127
Posted: 05:11pm 23 Feb 2024
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I'm 70 and never heard of cmm2. only found picomite from random Explaining Computers..........com, on youtube
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 9114
Posted: 05:48pm 23 Feb 2024
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  Quote  I'm 70 and never heard of cmm2.


https://geoffg.net/maximite.html
 
William Leue
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Joined: 03/07/2020
Location: United States
Posts: 393
Posted: 07:29pm 23 Feb 2024
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I also love my CMM2. (In fact I have 3 of them so that if one breaks I still have working ones.) I am still cranking out code, although mine doesn't have the pizzaz that Mauro's astonishing demo does. I will be posting the latest game today.
-Bill
 
Turbo46

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Joined: 24/12/2017
Location: Australia
Posts: 1611
Posted: 08:43pm 23 Feb 2024
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  stanleyella said  I'm 70 and never heard of cmm2

I'm astonished at that! I guess Peter meant young in experience with MMBasic. It's a pity Mauro went on to other things, he could almost make the CMM2 talk. Then Peter did make it talk.

Don't forget Tom's (thwill's) Welcome Tape it puts many of the better games and demos at that time into one package.

The CMM2 IS the MMBasic flagship more members should own them. I only have two. I'm terrified one will break.

Bill
Keep safe. Live long and prosper.
 
hitsware2

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Joined: 03/08/2019
Location: United States
Posts: 713
Posted: 11:52pm 23 Feb 2024
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For those too old to remember the CMM2 ..
my site
 
Grogster

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Joined: 31/12/2012
Location: New Zealand
Posts: 9306
Posted: 11:57pm 23 Feb 2024
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I now ship ALL my CMM2G2 units, complete with a SD card in the slot, and the demo-tape program already in memory.  The blurb that goes with each unit, tells people to type RUN or just press F2 to run this demo, to get them excited about what it can do.

I also include DEMOX, and tell customers to run that to REALLY see what the unit is capable of.  This is to date, the best graphics demo for the CMM2 I think.

With no disrespect to anyone else who did a demo, but DEMOX is amazing.
Smoke makes things work. When the smoke gets out, it stops!
 
matherp
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Joined: 11/12/2012
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Posts: 9114
Posted: 08:33am 24 Feb 2024
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For info:

I intend to redo the CMM2 PCB design in EasyEDA which I now use for everything. As part of this I will change components so the entire board, if possible, can be fabricated by JLC with no extra components to be added by hand.
The changes I envisage will be to:
use a USB-C connector for the console/power
eliminate the optional USB mouse I/F chip - many mice still support PS2 and plug directly into the dual USB-A connector
change to a micro-sd to save space
move the reset switch to the card edge
and find space for a CR2032 battery

The new layout will be completely compatible with the existing S/W

Anything else I should consider?
 
bigmik

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Joined: 20/06/2011
Location: Australia
Posts: 2914
Posted: 09:42am 24 Feb 2024
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G’day Peter,

Can the RAM be increased from its current size?
If so maybe an optional extra ram position?

Also do they now ONLY supply the 480MHz version of the ARM?

Regards,

mick
Mick's uMite Stuff can be found >>> HERE (Kindly hosted by Dontronics) <<<
 
Mixtel90

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Joined: 05/10/2019
Location: United Kingdom
Posts: 6786
Posted: 09:58am 24 Feb 2024
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I can't remember the schematic at the moment, but one I seem to remember is series resistors on the audio output lines to prevent damage if 8R headphones are plugged in. Someone *will* do it.

Specify PCB spacers that are larger diameter to drop over the mounting pillars rather than have to struggle with short spacers. Proper self-tapping screws would be nice too. They are #4 (5mm length to mount a PCB without spacers).

The TFP09-2-12B push-push micro USB sockets seem to be cheap and plentiful.
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 9114
Posted: 10:39am 24 Feb 2024
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  Quote  Can the RAM be increased from its current size?


The G2 is already 8Mbytes - how much do you want

  Quote  , but one I seem to remember is series resistors on the audio output lines to prevent damage if 8R headphones are plugged in.


Already on the G2 (4K7)
 
PhenixRising
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Joined: 07/11/2023
Location: United Kingdom
Posts: 858
Posted: 06:00pm 24 Feb 2024
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  matherp said  For info:

I intend to redo the CMM2 PCB design in EasyEDA which I now use for everything. As part of this I will change components so the entire board, if possible, can be fabricated by JLC with no extra components to be added by hand.
The changes I envisage will be to:
use a USB-C connector for the console/power
eliminate the optional USB mouse I/F chip - many mice still support PS2 and plug directly into the dual USB-A connector
change to a micro-sd to save space
move the reset switch to the card edge
and find space for a CR2032 battery

The new layout will be completely compatible with the existing S/W

Anything else I should consider?


My interest in the CMM2 is piqued  

I have a firmware request; would it be possible to have something like OPTION BANNER OFF?

Copyright display is cool but for embedded aplications, the start-up banner suggests that it's only a games console.
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 9114
Posted: 06:29pm 24 Feb 2024
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I anyone fancies checking here is the schematic converted from DesignSpark to EasyEDA


e855f796-ee82-4f6e-b929-b6ab9f8ff400.pdf
 
Mixtel90

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Joined: 05/10/2019
Location: United Kingdom
Posts: 6786
Posted: 08:33pm 24 Feb 2024
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IIRC Geoff will allow customised banners in certain cases, but you have to put a good case forward for it. You can always use OPTION AUTORUN to start your program automatically and disable Break. It's not a good thing to remove copyright info. It can lead to all sorts of nasty things.
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
PeteCotton

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Joined: 13/08/2020
Location: Canada
Posts: 368
Posted: 09:27pm 24 Feb 2024
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Just to chime in - I absolutely love my CMM2. Have lots of Retro emulators and stuff, but the CMM2 is the one I keep coming back to. The absolute perfect blend of power and old school limitations.

It's the super workstation computer that I wished I'd had back in the 80's.
 
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