Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.
|
Forum Index : Microcontroller and PC projects : Two Games for the Game*Mite
Page 1 of 2 | |||||
Author | Message | ||||
Geoffg Guru Joined: 06/06/2011 Location: AustraliaPosts: 3194 |
PicoMan - A PacMan look alike You race around a maze eating dots while being chased by four ghosts who want to kill you. There are four power dots and when you eat one of them you will have six seconds to chase the ghosts and eat them for extra points. For every 1000 points you get a bonus Orange to eat for more points and for every 3000 points you get another life. Eat all the dots and you start a new level. PicoMan.zip Pico Blocks - A Tetris look alike This is the Blocks game that I included in the PicoMiteVGA firmware distribution but rewritten for the Game*Mite. You rotate and move coloured blocks falling from the sky so that they lie evenly on the bottom and vanish. However, don't let them build up too high. Pico Blocks.zip Geoff Geoff Graham - http://geoffg.net |
||||
Geoffg Guru Joined: 06/06/2011 Location: AustraliaPosts: 3194 |
Extra: In PicoMan button A will speed up the game play and button B will slow down. Geoff Geoff Graham - http://geoffg.net |
||||
bigmik Guru Joined: 20/06/2011 Location: AustraliaPosts: 2914 |
Hi Geoff, All, I have just spent the best part of an hour playing (woefully I might add) with both of these games and they are excellent. The Game*Mite repertoire is gradually getting bigger. Thank you for the addition to the offering. Kind Regards, Mick (The big one) . Mick's uMite Stuff can be found >>> HERE (Kindly hosted by Dontronics) <<< |
||||
Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6792 |
Excellent stuff, Geoff! :) I think Tom might have to use a second menu page for the config stuff before very long. Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2129 |
I got RUN [52] SetPin MM.Info(PinNo "GP" + Str$(i)), Din, PullUp Error : Pin 11/GP8 is reserved on startup gp8 & 9 are ps2 keyboard |
||||
Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6792 |
Are you running it on a Game*Mite Stan? That doesn't have a PS2 keyboard and OPTION KEYBOARD isn't present. Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2129 |
er.. pico vga and ps2 kb. I wanted to use my 8 button mcp23017... just figuring the input buttons in pacperson l8r. so many mmbasic platforms. |
||||
Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6792 |
These games are converted to direct button input and LCD display. You would need to write a new controller section to use your I2C system (and maybe make some changes to the display, I think). Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
||||
javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 213 |
Hi Geoff I launched the game "PicoMan " on PicomiteVGA (5.08.00b5), in general it works, but the moving ghosts are followed by taffy.. Best regards, Javavi |
||||
Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4234 |
There are separate versions for lcd(game mite) and vga (picomite vga). You are not the first one confused. Maybe Geoff could post a link to the VGA version as well, to aid lost souls.. Volhout PicomiteVGA PETSCII ROBOTS |
||||
Geoffg Guru Joined: 06/06/2011 Location: AustraliaPosts: 3194 |
Good idea... but I don't have a VGA version (as yet)! javavi and stanleyella: These are for the Game*Mite NOT the PicoMiteVGA (or the CMM2 for that matter). I do have plans for a PicoMiteVGA version but they are long term plans. Geoff Edited 2023-12-30 22:26 by Geoffg Geoff Graham - http://geoffg.net |
||||
Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4234 |
https://www.thebackshed.com/forum/ViewTopic_mobile.php?FID=16&TID=15819&PID=202050&LastEntry=#202050#202050 I guess you forgot this one Geoff. For picomiteVGA. Few posts down I proposed a simple fix to add genuine sound. But with current firmware a MOD file playing would be much more elegant. Without doubt there is a Tetris.mod on google. Volhout Edited 2023-12-31 02:21 by Volhout PicomiteVGA PETSCII ROBOTS |
||||
Geoffg Guru Joined: 06/06/2011 Location: AustraliaPosts: 3194 |
That is about Blocks. avavi and stanleyella are talking about PicoMan!!!! Geoff Graham - http://geoffg.net |
||||
mclout999 Guru Joined: 05/07/2020 Location: United StatesPosts: 469 |
https://www.thebackshed.com/forum/ViewTopic_mobile.php?FID=16&TID=15819&PID=202050&LastEntry=#202050#202050 I was just posting a clickable link from above. It's a pet peeve. |
||||
PhilP Newbie Joined: 25/01/2017 Location: United KingdomPosts: 31 |
Is it possible to integrate these two games into the GameMite so they appear on the start menu? |
||||
thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4040 |
Yes, if you are running the v1.2 software. When the Game*Mite is started for the first time it will create the file “A:/.gm-menu” with contents similar to this: Circle One,circle.bas Lazer Cycle,lazer-cycle.bas PicoVaders,pico-vaders.bas Yellow River Kingdom,kingdom.bas 3D Maze,3d-maze.bas Controller Test,ctrl-demo-2.bas Sound Test,sound-demo.bas File Browser,fm.bas This file can be edited (e.g. with a terminal emulator and the MMBasic EDIT command) to add or remove items from the menu. The format of each item is: <menu-text>,<file-path> e.g. PETSCII Robots,B:/mmbasic-robots/robots.bas If a <file-path> is not absolute then the Game*Mite will look for the program first in the "A:/GameMite" directory. If the program is not not found there then it will look in the "B:/GameMite" directory. If the file contains more items than can be displayed on a single screen then the Game*Mite menu will have multiple pages which can be navigated between using the LEFT and RIGHT buttons. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6792 |
Running MMBasic 5.080005 with GameMite version 1.2 RC 2 I'm not seeing the ghosts or map on PicoMan. It's truly like playing in the dark. :) Intro shows the map on 3, then it disappears for 2 and 1 and doesn't come back. Game is installed in A:/GameMite as PicoMan.bas. I also installed PicoBlocks and that seems to run fine. Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
||||
Geoffg Guru Joined: 06/06/2011 Location: AustraliaPosts: 3194 |
I'm not sure what is going on here. It plays fine normally so something has changed in PicoMite 5.080005 or GameMite 1.2 RC 2. From your description it sounds as if the FrameBuffer Copy command is not running correctly in this firmware package. Tom? Peter? PicoBlocks uses the FrameBuffer Copy command when someone presses select in the middle of a game and then cancels the dialog. So if the same happens there it would prove that the FrameBuffer Copy command is broken. Geoff Geoff Graham - http://geoffg.net |
||||
Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6792 |
That's it, Geoff. PicoBlocks is working (or, to be more precise, failing) just like that. Edited 2024-01-09 18:23 by Mixtel90 Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
||||
matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9115 |
Works fine when run directly from the command prompt for me |
||||
Page 1 of 2 |
Print this page |