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Forum Index : Microcontroller and PC projects : Hexapawn - a Computer Learning Game

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William Leue
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Joined: 03/07/2020
Location: United States
Posts: 393
Posted: 08:28pm 14 Jul 2023
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Hexapawn was invented by Martin Gardner and explained in his May 1962 Mathematical Games article in Scientific American. It is a very simple game, but the point is to demonstrate machine learning where the 'computer' is made up from 24 matchboxes with some colored beads.

My CMM2 Hexapawn program is an emulator that works the same as the matchbox-and-beads version but does it graphically instead of requiring real matchboxes. The learning algorithm remains the same, however.





Hexapawn.zip

Enjoy!
-Bill
 
Plasmamac

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Joined: 31/01/2019
Location: Germany
Posts: 554
Posted: 06:56am 15 Jul 2023
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Thx Bill , will check it later
Plasma
 
Mixtel90

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Joined: 05/10/2019
Location: United Kingdom
Posts: 6798
Posted: 07:20am 15 Jul 2023
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I thought I recognized the game... Dave Ahl's book, "Basic Computer Games". :)
Nice version, Bill. :)
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 07:25am 15 Jul 2023
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  William Leue said  Hexapawn was invented by Martin Gardner and explained in his May 1962 Mathematical Games article in Scientific American. It is a very simple game, but the point is to demonstrate machine learning where the 'computer' is made up from 24 matchboxes with some colored beads.

-Bill


Looks also nice on MMBvW. As far as I can see. There are only a few errors in the Score display in MMBvW.
Good Job  
Edited 2023-07-15 17:26 by Martin H.
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