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Forum Index : Microcontroller and PC projects : MM-Basic Sprite Editor

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Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 03:06pm 01 Dec 2022
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To make the work a little easier I wrote a small sprite editor.

Sprites can be loaded in the own program by Using the SPRITE LOAD Command



It is controlled via the keyboard:

Cursor to select the Pixel
0 to f  set the Pixelcolor
F1      Load Sprite
F2      Save Sprite
n       New Sprite

q w o k move the Sprite

s       save to Clipboard
p       past from Clipboard

l       Rotate Left
R       Rotate Right

H       Flip horizontal
V       Flip Vertical

Rotation might fail if the Sprite is not squared



Tested on PicomiteVGA and MMB4W
so it should also run on ColorMaximite


Here the Code with some example Sprites:

SprEd.zip

Have Fun
Cheers
 Mart!n
Edited 2022-12-02 01:11 by Martin H.
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lizby
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Joined: 17/05/2016
Location: United States
Posts: 3150
Posted: 03:18pm 01 Dec 2022
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Very nice. Thank you.
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4043
Posted: 03:55pm 01 Dec 2022
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+1 from me too.

Can we hope for Lemmings on the PicoMite ?

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 04:22pm 01 Dec 2022
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  thwill said  +1 from me too.

Can we hope for Lemmings on the PicoMite ?

Best wishes,

Tom

sure, if we get DMA Design,and/or Psygnosis to program in mm-Basic  

Cheers
 Mart!n
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Amnesie
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Joined: 30/06/2020
Location: Germany
Posts: 396
Posted: 08:57pm 01 Dec 2022
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Really really cool! Can't wait to try it tomorrow! :)


-Daniel
 
Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4247
Posted: 10:34am 02 Dec 2022
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Nice Martin !!!
This will definitely help in designing new games...
I already see use for it for the new programming challenge.....

Volhout
PicomiteVGA PETSCII ROBOTS
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 10:39am 02 Dec 2022
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  Amnesie said  Really really cool! Can't wait to try it tomorrow! :)


-Daniel

Hi Daniel,
have Fun crating some Icons / Sprites.  
you will see, there is not a single GOTO in the Sourcecode  
reference to your Video
V 1.001 will also have LCD Support(ILI9341) for PicoMite (non VGA)..
a view little optical Changes and, (if i can remove my thinking block) the ability to rotate non Squared Sprites.

cu
 Mart!n
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Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 10:49am 02 Dec 2022
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  Volhout said  Nice Martin !!!
This will definitely help in designing new games...
I already see use for it for the new programming challenge.....

Volhout

I was missing such a small tool, and since I haven't found it, I just programmed it myself.
btw.: isn't it a part of the challenge-rules, that you have to use one single File?  
But ok, it should be no problem for you to store them in Data Statements
with a little practice you can get something like this in 15 minutes

44,1,32
0000000000000000000000000000000CCCCCC0000000
00000000000000000000000000000CCCCCCCCC000000
0000000000000000000000000000CCCCCCCEEE000000
000000000000000000000000C444CCCCCEEEEEE00000
0000000000000000000004444CCCCCCCEEEE77E00000
000000000000000000044CCCCCCCCEECCEEE7CECC000
0000000000000000004CCCCCCCCCEEEECCEEEEEEEE00
000000000000000004CCCC44CCCCEEEECCCEEEEEEEE0
00000000000000004CCCCC4CCCCCCCECCCCCEEEEEEE0
00000000000000004CCCCC4CCCCCCCEECCCEEEEEEEEE
0000000000000004CCCCCC4CCCCCCCCEECEEEECCCCCE
0000000000000004CCCCCC4CCCCCCCCCEEEEECEEEEE0
0000000000000004CCCCCC4CCCCCCCCCCEEECEEEEE00
0000000000000044CCCCCC44CCCCCCCCCEEEEEEEE000
000000000000004CCCCCCCC4CCCCCCCCCCEEEE000000
000000000000044CCCCCCCC44CCCCCCCCCC000000000
0000000000004CCCCCCCCCCC44CCCCCCCCCC00000000
000000000004CCCCCCCCCCCCC44CCCCCCCCC00000000
0000000000CCCCCCCCCCCCCCCC44CCCCCCCCC0000000
000000000CCCCCCCCCCCCCCCCCEECCCCCCCCC0000000
00000000CCCCCCCCCCCCCCCCCCEEECCCCCCCCC000000
00000000CCCCCCCCCCCCCCCC444E4ECCCCCCCCC00000
00000000CCCCCCCCCCCCCC444444EE0CCCCCCCC00000
00000044CCCCCCCCCCCC444444EEECC0CCCCCCCC0000
00ECC44CCCCCCCCCCC4444444ECCCCCC0CCCCCCCEEE0
04ECCCCCCCCCCCCCC4444444CCCCCCCC00CCCCCEEEE0
04EECCCCCCCCCCCCC44444CCCCCCCCCCC00CCCCCEE00
04EECCCCCCCCCCCC00000000CCCCCCCCC00CCCCCEE00
04ECCCCCCCCCCCC000000000CCCCCCCC0000CEEEEEE0
00ECECCC000000000000000CCEECCECCE4E00EEE4EEE
00EEECEEE00000000000000CEEEEEEEECE4E00EEE4EE
000EEE4E4E0000000000000EEEEEEEEEEE4E0000EEE0
                                                     


Cheers
Mart!n
Edited 2022-12-02 22:04 by Martin H.
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thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4043
Posted: 01:20pm 02 Dec 2022
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  Martin H. said  btw.: isn't it a part of the challenge-rules, that you have to use one single File?  


We allowed multiple files up to 5K for the 2022 Challenge.

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 01:40pm 02 Dec 2022
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  thwill said  
  Martin H. said  btw.: isn't it a part of the challenge-rules, that you have to use one single File?  


We allowed multiple files up to 5K for the 2022 Challenge.

Best wishes,

Tom

Hi Tom
Ok, then I misunderstood.  
But to keep the 5k limit, it would be better to compress the Sprites
As I mentiond in the "on The Road again" Post
best
Mart!n
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thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4043
Posted: 02:02pm 02 Dec 2022
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  Martin H. said  But to keep the 5k limit, it would be better to compress the Sprites


Yes, so there's your first feature request, add sprite compression to your utility ;-)

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 02:39pm 02 Dec 2022
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ok, this comes on the enhancement List for V 1.001

Merging my compress Function wouldn't be a big deal,
*but I have to write a full user Dialog.
*we will lose the SPRITE LOAD compatiblity with those Files
 As we can only use them in combination  with the Expand Function.
also seen in the On the Road again Post
I would'nt have the Time for this, this weekend as I'll went 61 tomorrow  
Cheers
 Mart!n
Edited 2022-12-03 00:43 by Martin H.
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thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4043
Posted: 02:42pm 02 Dec 2022
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  Martin H. said  I would'nt have the Time for this, this weekend as I'll be 61 tomorrow


Many happy returns for tomorrow then!

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4247
Posted: 04:37pm 02 Dec 2022
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Congratulations Martin.!
PicomiteVGA PETSCII ROBOTS
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 10:59am 03 Dec 2022
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  Volhout said  Congratulations Martin.!

Thank you ..
btw here is the dissolution of the picture puzzle above:


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Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 02:48pm 07 Dec 2022
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V1.01:
enhancement
* Added LCD ILI9341 Support
* Size now Up to 64x64 Pixel

Bugfix:
* Centered Sprite in Preview window
* fixed Rotaton for non squared Sprites



sprEdV101.zip
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Hans

Senior Member

Joined: 18/10/2022
Location: Canada
Posts: 116
Posted: 09:50pm 07 Dec 2022
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  Martin H. said  To make the work a little easier I wrote a small sprite editor.

Sprites can be loaded in the own program by Using the SPRITE LOAD Command

Mart!n


Thank you sooooooooo much for this fabulous program Martin!

Hans ...  
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1114
Posted: 04:32pm 12 Dec 2022
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  thwill said  
  Martin H. said  But to keep the 5k limit, it would be better to compress the Sprites


Yes, so there's your first feature request, add sprite compression to your utility ;-)

Best wishes,

Tom

So here it is:
New in V1.02:
Enhancement
*Save and load Sprites to/from compressed Sprite Format
*selectable BG Color for New Sprite
Bugfix
* removed an unnessecary "ELSE" Statement


SprEd.V1.02.zip


Cheers
Mart!n
Edited 2022-12-13 22:50 by Martin H.
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Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4247
Posted: 12:55pm 12 Jun 2023
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Hi Martin,

This is a GREAT tool !!! I used it for 1 week now, and really appreciate it. This really works well. The only negative point I found so far is that <ctrl-C> is needed to Quit (I did not find any other way so far).

Is there any documentation on the "compressed format" ?
So I can implement the compressed sprite reader in MMbasic in my program.

Regards,

Volhout
PicomiteVGA PETSCII ROBOTS
 
hhtg1968
Senior Member

Joined: 25/05/2023
Location: Germany
Posts: 123
Posted: 01:50pm 12 Jun 2023
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hello. my picomitevga will be ready in a few days. i tried to start your programm on my cmm2. the colours myrtle, cobalt etc. are no keywords for mmbasic on cmm2. where can i get the numbers for the colour names?
 
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