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Forum Index : Microcontroller and PC projects : PicoMite V6.00.01 release candidates - please test thoroughly
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9297 |
Will do |
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Peter63 Newbie Joined: 28/07/2017 Location: SwedenPosts: 17 |
merry christmas to all vgasnow.zip /Peter63 |
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twofingers Guru Joined: 02/06/2014 Location: GermanyPosts: 1316 |
Dito! Michael PicoMiteHDMI MMBasic RP2350A Edition V6.00.01RC10 @Peter I'm trying to send a small program with xmodem and I get an error message. If you have a lot of time ...? > save"laes_015x > XMODEM SEND Error : Not enough Heap memory > ? mm.info(heap) 181248 > memory Program: 5K ( 2%) Program (209 lines) 175K (98%) Free Saved Variables: 16K (100%) Free RAM: 0K ( 0%) 0 Variables 3K ( 1%) General 225K (99%) Free But XMODEM SEND filename$ works! I wish you relaxing holidays too. Michael Update: The error only occurs when the program has been run once. Edited 2024-12-25 07:55 by twofingers causality ≠ correlation ≠ coincidence |
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phil99 Guru Joined: 11/02/2018 Location: AustraliaPosts: 2183 |
The problem doesn't appear to affect all variants of RC10. Xmodem Send works on VGA. Does the program use a framebuffer? I have a vague recollection that someone found it necessary to close them before using Xmodem. |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
Hi Peter63, If you replace Print @(pp(i),yy(i)) "*" With Text pp(i),yy(i),"*" The snow fall is even more fluent (no output to console, only to screen) It also works in mode 1 (2040 and 2350) Volhout Edited 2024-12-25 08:16 by Volhout PicomiteVGA PETSCII ROBOTS |
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twofingers Guru Joined: 02/06/2014 Location: GermanyPosts: 1316 |
@Phil no, no framebuffer. The error only occurs when the program has been run once. Must be related to the program's activity somehow. Regards Michael causality ≠ correlation ≠ coincidence |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
Hi Peter, Geoff, Merry Christmas, and Happy 2025. I hope you can enjoy the days with your loved ones, And stay healthy (avoid fireworks...) Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
Hi Peter, I am aware that I may be asking something very complicated, but one issue I would like to get resolved is the USB maintenance task latency. This is for PS2 based systems. When you print text to a VGA screen using the print command, once per second there is a 200ms system freeze. Only when the PC console is attached, and a terminal program running. The freeze does not exist when the PC console is attached, but the serial port is closed. Only when it is open. You can run the vgasnow program few posts back to see what I mean. This is not new, it existed in 5.08.00 already. It may be related tou text output, but maybe also to keyboard input being handles in those 200ms. It is one of the reasons I implemented PS2 support in pettscii, since the console caused irregular player moves. I remember that minimizing the PS2 key repeat rate influenced the freeze time due to USB console. Volhout Edit: maybe it is the external terminal scrolling? Edited 2024-12-26 08:10 by Volhout PicomiteVGA PETSCII ROBOTS |
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Mark Regular Member Joined: 26/11/2022 Location: United StatesPosts: 62 |
I've been mostly using MMBASIC VGA 5.08 on a Pico (non-W) with a Land-Boards PicoMite VGA(3) board. I did load MMBASIC VGA 6.00.01 on a Pico 2 with the same PicoMite VGA board. I noticed that with 6.00.01 occasionally the PS/2 keyboard would stop working. I could get the keyboard to work again by unplugging the replugging the PS/2 connector, but sometimes I would have to do that several times. I have not experienced the keyboard no working with 5.08. Just a comment reporting an issue. Mark |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
Hi Peter, I did some more investigation, and it is not caused by MMBasic. The freezes are only showing in relation with MMCC, not with Putty. So it is related to the terminal program. Since I mostly develop using MMEdit/MMCC I was not aware of this difference. Please disregard above request. Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
Hi Mark, About the PS2 keyboard issue. Is it possible for you to test 6.00.01 on a pico 1 (2040) on that same land board. The land board uses a TXS0104 level shifter (other than the FET's used in reference design, it has fast edge circuits inside). This may not work well with the RP2350 GPIO pin bug. And RP2040 does not have that bug, and may work fine with 6.00.01. Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
@Peter, Is it possible the FRAMEBUFFER LAYER in VGA mode 1 has changed.? This is 2040 VGA PS2 build of 6.00.01rc9 mode 2 cls 'clear layer N text 0,0,"Hello" 'write text on layer L framebuffer layer 'create overlay framebuffer write L 'write to overlay cls 'clear L to default transparent color text 0,20,"Hello" 'write text on layer L do:loop Above program shows 2x text "Hello" on the VGA screen. One text is on layer N, the other on layer L. All in black and white (although mode 2 is 16 colors). If I change the first line (mode 2) into mode 1, I would expect the same behavior (2x text "Hello"), but I see nothing. Removing the second CLS shows part of the problem, then we see 1 single Hello (the text on layer N). This indicates that the transparent color of layer L is not transparent in mode 1. This actually makes layer L useless in mode 1. But why is there not second "Hello". The Layer L should show the text, even when the black is not transparent. Layer L does not behave as documented in the user manual. Any idea ? Volhout Edited 2024-12-26 19:55 by Volhout PicomiteVGA PETSCII ROBOTS |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9297 |
Mode 1 doesn't support an active layer and looking back at my source archive has never supported layers (5.07, 5.08, 5.09) Mode 1 supports tiles and layers and tiles don't mix. A layer buffer in mode 1 is just another framebuffer |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
Hi Peter, Understood, but the behavior is strange. The second cls would not clear screen until a framebuffer copy was executed. So L is overlaying N, only the mixing does not include a transparency. Volhout PicomiteVGA PETSCII ROBOTS |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9297 |
Of course not, you are clearing the layer buffer Edited 2024-12-26 20:16 by matherp |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
If I execute the program using framebuffer create, and framebuffer write f, the second cls is not visible until you do a framebuffer copy f,n. Using framebuffer layer the effect of cls is immediately visible. So L is not the same as F Volhout PicomiteVGA PETSCII ROBOTS |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9297 |
What version are you running on what processor? |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4355 |
Peter, Apologize, I cannot reproduce it anymore, Was running 6.00.01rc10. But put all aside for brunch, and after building the set again, it behaves as you suggested. I must have been confused. Volhout PicomiteVGA PETSCII ROBOTS |
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