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Forum Index : Microcontroller and PC projects : PicoMite V6.00.01 release candidates - please test thoroughly

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matherp
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Joined: 11/12/2012
Location: United Kingdom
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Posted: 02:35pm 23 Dec 2024
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Will do
 
Peter63
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Joined: 28/07/2017
Location: Sweden
Posts: 17
Posted: 07:46am 24 Dec 2024
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merry christmas to all

vgasnow.zip

/Peter63
 
twofingers
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Joined: 02/06/2014
Location: Germany
Posts: 1316
Posted: 09:27pm 24 Dec 2024
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  Peter63 said  merry christmas to all

Dito!  
Michael

PicoMiteHDMI MMBasic RP2350A Edition V6.00.01RC10

@Peter
I'm trying to send a small program with xmodem and I get an error message. If you have a lot of time ...?
> save"laes_015x
> XMODEM SEND
Error : Not enough Heap memory
> ? mm.info(heap)
181248
> memory
Program:
  5K ( 2%) Program (209 lines)
175K (98%) Free

Saved Variables:
 16K (100%) Free

RAM:
  0K ( 0%) 0 Variables
  3K ( 1%) General
225K (99%) Free

But
XMODEM SEND filename$

works!

I wish you relaxing holidays too.
Michael

Update:
The error only occurs when the program has been run once.
Edited 2024-12-25 07:55 by twofingers
causality ≠ correlation ≠ coincidence
 
phil99

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Joined: 11/02/2018
Location: Australia
Posts: 2183
Posted: 10:08pm 24 Dec 2024
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The problem doesn't appear to affect all variants of RC10. Xmodem Send works on VGA.

Does the program use a framebuffer? I have a vague recollection that someone found it necessary to close them before using Xmodem.
 
Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4355
Posted: 10:15pm 24 Dec 2024
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  Peter63 said  merry christmas to all

vgasnow.zip

/Peter63


Hi Peter63,

If you replace

 Print @(pp(i),yy(i)) "*"

With

 Text pp(i),yy(i),"*"

The snow fall is even more fluent (no output to console, only to screen)
It also works in mode 1 (2040 and 2350)

Volhout
Edited 2024-12-25 08:16 by Volhout
PicomiteVGA PETSCII ROBOTS
 
twofingers
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Posted: 10:33pm 24 Dec 2024
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@Phil

no, no framebuffer.
The error only occurs when the program has been run once.
Must be related to the program's activity somehow.
Regards
Michael
causality ≠ correlation ≠ coincidence
 
Volhout
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Posts: 4355
Posted: 08:33am 25 Dec 2024
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Hi Peter, Geoff,

Merry Christmas, and Happy 2025. I hope you can enjoy the days with your loved ones, And stay healthy (avoid fireworks...)

Volhout
PicomiteVGA PETSCII ROBOTS
 
Volhout
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Posted: 09:40pm 25 Dec 2024
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Hi Peter,

I am aware that I may be asking something very complicated, but one issue I would like to get resolved is the USB maintenance task latency. This is for PS2 based systems.
When you print text to a VGA screen using the print command, once per second there is a 200ms system freeze. Only when the PC console is attached, and a terminal program running.

The freeze does not exist when the PC console is attached, but the serial port is closed. Only when it is open. You can run the vgasnow program few posts back to see what I mean. This is not new, it existed in 5.08.00 already.

It may be related tou text output, but maybe also to keyboard input being handles in those 200ms. It is one of the reasons I implemented PS2 support in pettscii, since the console caused irregular player moves. I remember that minimizing the PS2 key repeat rate influenced the freeze time due to USB console.

Volhout

Edit: maybe it is the external terminal scrolling?
Edited 2024-12-26 08:10 by Volhout
PicomiteVGA PETSCII ROBOTS
 
Mark
Regular Member

Joined: 26/11/2022
Location: United States
Posts: 62
Posted: 10:18pm 25 Dec 2024
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I've been mostly using MMBASIC VGA 5.08 on a Pico (non-W) with a Land-Boards PicoMite VGA(3) board. I did load MMBASIC VGA 6.00.01 on a Pico 2 with the same PicoMite VGA board.

I noticed that with 6.00.01 occasionally the PS/2 keyboard would stop working. I could get the keyboard to work again by unplugging the replugging the PS/2 connector, but sometimes I would have to do that several times. I have not experienced the keyboard no working with 5.08.

Just a comment reporting an issue.

Mark
 
Volhout
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Posts: 4355
Posted: 08:07am 26 Dec 2024
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Hi Peter,

I did some more investigation, and it is not caused by MMBasic.
The freezes are only showing in relation with MMCC, not with Putty. So it is related to the terminal program.
Since I mostly develop using MMEdit/MMCC I was not aware of this difference.

Please disregard above request.

Volhout
PicomiteVGA PETSCII ROBOTS
 
Volhout
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Location: Netherlands
Posts: 4355
Posted: 08:29am 26 Dec 2024
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Hi Mark,

About the PS2 keyboard issue. Is it possible for you to test 6.00.01 on a pico 1 (2040) on that same land board. The land board uses a TXS0104 level shifter (other than the FET's used in reference design, it has fast edge circuits inside). This may not work well with the RP2350 GPIO pin bug.

And RP2040 does not have that bug, and may work fine with 6.00.01.

Volhout
PicomiteVGA PETSCII ROBOTS
 
Volhout
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Location: Netherlands
Posts: 4355
Posted: 09:10am 26 Dec 2024
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@Peter,

Is it possible the FRAMEBUFFER LAYER in VGA mode 1 has changed.?
This is 2040 VGA PS2 build of 6.00.01rc9

mode 2
cls                   'clear layer N
text 0,0,"Hello"      'write text on layer L
framebuffer layer     'create overlay
framebuffer write L   'write to overlay
cls                   'clear L to default transparent color
text 0,20,"Hello"     'write text on layer L
do:loop


Above program shows 2x text "Hello" on the VGA screen. One text is on layer N, the other on layer L. All in black and white (although mode 2 is 16 colors).

If I change the first line (mode 2) into mode 1, I would expect the same behavior (2x text "Hello"), but I see nothing.
Removing the second CLS shows part of the problem, then we see 1 single Hello (the text on layer N). This indicates that the transparent color of layer L is not transparent in mode 1. This actually makes layer L useless in mode 1.

But why is there not second "Hello". The Layer L should show the text, even when the black is not transparent.

Layer L does not behave as documented in the user manual.

Any idea ?

Volhout
Edited 2024-12-26 19:55 by Volhout
PicomiteVGA PETSCII ROBOTS
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 9297
Posted: 10:02am 26 Dec 2024
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Mode 1 doesn't support an active layer and looking back at my source archive has never supported layers (5.07, 5.08, 5.09)
Mode 1 supports tiles and layers and tiles don't mix. A layer buffer in mode 1 is just another framebuffer
 
Volhout
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Posts: 4355
Posted: 10:10am 26 Dec 2024
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Hi Peter,

Understood, but the behavior is strange. The second cls would not clear screen until a framebuffer copy was executed. So L is overlaying N, only the mixing does not include a transparency.

Volhout
PicomiteVGA PETSCII ROBOTS
 
matherp
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Posted: 10:15am 26 Dec 2024
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  Quote  The second cls would not clear screen until a framebuffer copy was executed.

Of course not, you are clearing the layer buffer
  Quote  A layer buffer in mode 1 is just another framebuffer

Edited 2024-12-26 20:16 by matherp
 
Volhout
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Posted: 10:22am 26 Dec 2024
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  matherp said  
  Quote  The second cls would not clear screen until a framebuffer copy was executed.

Of course not, you are clearing the layer buffer
  Quote  A layer buffer in mode 1 is just another framebuffer


If I execute the program using framebuffer create, and framebuffer write f, the second cls is not visible until you do a framebuffer copy f,n.

Using framebuffer layer the effect of cls is immediately visible. So L is not the same as F

Volhout
PicomiteVGA PETSCII ROBOTS
 
matherp
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Posted: 10:32am 26 Dec 2024
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What version are you running on what processor?
 
Volhout
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Posts: 4355
Posted: 11:27am 26 Dec 2024
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Peter,

Apologize, I cannot reproduce it anymore, Was running 6.00.01rc10. But put all aside for brunch, and after building the set again, it behaves as you suggested. I must have been confused.

Volhout
PicomiteVGA PETSCII ROBOTS
 
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