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Forum Index : Microcontroller and PC projects : Does Anybody Know about the Mini-Maximite computer Kit ?

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Rickard5

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Posted: 04:19am 07 Aug 2024
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Hi does Anyone Know anything about this  Silicon Chip Mini-Maximite Basic Computer Kit
is there a design to Breakout the VGA - SD Card - power and Sound?
What if any are the Spec differences vs the CMM2?
Is it worth the risk to Spend $80 USD on one?
I really one one because my CMM2's are irreplaceable so I don't dare experiment with the GPIO and for $80 their Cheep enough for dedicated Projects
Thanks Guys
Rick


I may be Vulgar, but , while I'm poor, I'm Industrious, Honest,  and trustworthy! I Know my Place
 
Turbo46

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Posted: 05:11am 07 Aug 2024
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It's a cut down version of the original Mono Maximite. See

Bill
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Grogster

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Posted: 05:56am 07 Aug 2024
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I still sell the "E64" Micromite Plus module on my website here.

Scroll down a little, "MicroMite Explore 64 Version 1F - FULLY ASSEMBLED MODULE".
It is the same US$80 figure, including tracked shipping to you.

The E64 also has the built-in "Microbridge" USB interface chip, and a micro-SD card slot, which the above module does not.  (unless it's on the bottom, but I can't see that from the photo)

Regardless of if you go for the Silicon Chip module, or my E64, both are a little different to the PicoMite, in that these PIC32 based modules DO NOT support VGA.
They were designed to connect to either an SPI or parallel type LCD touch-screen.

VGA support only arrived on the Micromite Extreme(MMX) series of boards that matherp made, and I think that was only cos he ported MMBASIC to yet another chip type that COULD generate VGA.

The Mini-Maximite and the E64(and by extension, the E100) don't support VGA, so you can't use a VGA screen on these modules.

They can produce PWM sound in the same way as the PicoMite via a suitable filter.
From memory, they only support uncompressed WAV or MOD files - MP3 etc, is not supported.

EDIT: Spec differences - There are many differences, but to keep things short and simple, the Mini-MM and E64/E100 run at either 100MHz or 120MHz depending on what chip is used, the CMM2 runs at either 400MHz or 480MHz depending on if you have the revision Y or revision V ARM processor chip(so the CMM2 is MUCH faster).  The Mini-MM, E64/E100 have around 100k of RAM, the CMM2 has around 12MB depending on the SDRAM chip used.  The CMM2 supports USB keyboards, the Mini-MM/E64/E100 don't(but you can use PS/2 keyboards).  The CMM2 supports USB mice in PS/2 mode, the Mini-MM/E64/E100 don't support a mouse at all.  The CMM2 supports FAT32 and exFAT SD cards up to 128GB in size, the Mini-MM/E64/E100 only supports FAT32 and up to 32GB card size.

I'm going from my memory here, so some of that might not be QUITE right, but this is only to give you a feel for the fact that the spec differences are quite numerous, and about the only thing they all have in common, is the MMBASIC language!  
Edited 2024-08-07 16:08 by Grogster
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PhenixRising
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Posted: 06:31am 07 Aug 2024
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Not sure what you're looking for but the ARMmite H7 can handle 800 X 480 @ 16bits

Awesome device  

 
Mixtel90

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Posted: 06:37am 07 Aug 2024
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I don't think it's much competition for the PicoMite at that price!
Mick

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matherp
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Posted: 07:18am 07 Aug 2024
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  Quote  I don't think it's much competition for the PicoMite at that price!


3X as fast as a fully overclocked PicoMite, 4x RAM, much more I/O, vastly faster display output - no comparison
Edited 2024-08-07 17:19 by matherp
 
Rickard5

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Posted: 08:42am 07 Aug 2024
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  matherp said  
  Quote  I don't think it's much competition for the PicoMite at that price!


3X as fast as a fully overclocked PicoMite, 4x RAM, much more I/O, vastly faster display output - no comparison


OK you had me at more I/O, trust me I'm all in on the Picomites, if I don't hurry and show some Results She who must be Obeyed will have my ________ on the chopping Block, we just had a long talk about Tech Spending above my Station, and Now I know my Place Like I say I'm Blessed I have 2 CMM2's and I love them so much I'm scared to do any fiddling with the GPIO. Now the Picomites I'll Play Fast and Lose with because they cost $2 and I can buy more for $4 for the stuff I really want to do I don't need Graphics or  Color. It all revolves around Automating My Small Lathe and Milling Machine! NOT CNC, I've been doing CNC off & on for 35 years and for the Small Parts I make it's not worth it! I'm looking to control steppers like a Sequencer, and maybe spindle Speed control the rest is manual Machining and the Picomite is Great for its Applications but the CMM2 would do more Gooder. and eventually I'd like controllers that are Machine Agnostic, like Legos for other machines! and finding larger touch screens would be a bonus (10"+)
I may be Vulgar, but , while I'm poor, I'm Industrious, Honest,  and trustworthy! I Know my Place
 
Mixtel90

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Posted: 08:43am 07 Aug 2024
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My reply was about the Mini-Maximite, Peter. I don't know what happened to the order of the posts. :)
Mick

Zilog Inside! nascom.info for Nascom & Gemini
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PhenixRising
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Posted: 09:23am 07 Aug 2024
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  Rickard5 said  My Small Lathe and Milling Machine! NOT CNC, I've been doing CNC off & on for 35 years and for the Small Parts I make it's not worth it! I'm looking to control steppers like a Sequencer, and maybe spindle Speed control


Any kind of spindle control (threading for example), you can't beat encoder feedback and now the PicoMite can handle it, even better than some dedicated devices. A whole new world for me  
 
lizby
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Posted: 11:56am 07 Aug 2024
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  Rickard5 said  OK you had me at more I/O


But I think matherp was talking about the H7, not what you originally posted about or the E64.

Per Phoenix, are you sure the PicoMite can't do what you want--even if you have to use 2 of them?
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
Mixtel90

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Posted: 12:08pm 07 Aug 2024
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@Rick

A neat way to add more or less bomb-proof IO to a CMM2 would be to use a WII controller port as an I2C - that's what it is - and link it to a PicoMite. You'll need a WII controller extension lead and cut the other end off so that it can be connected to the Pico.

Then you need some Pico software to read the I2C port and drive the GP pins depending on the message. You could have several Picos at different I2C addresses.

I've not actually done this but it should be pretty easy to set up. It's not high speed IO but it would be less risk than connecting stuff to the pins if that makes you nervous. :)
Edited 2024-08-07 22:09 by Mixtel90
Mick

Zilog Inside! nascom.info for Nascom & Gemini
Preliminary MMBasic docs & my PCB designs
 
Rickard5

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Posted: 01:36pm 07 Aug 2024
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  Mixtel90 said  @Rick

A neat way to add more or less bomb-proof IO to a CMM2 would be to use a WII controller port as an I2C - that's what it is - and link it to a PicoMite. You'll need a WII controller extension lead and cut the other end off so that it can be connected to the Pico.


@ Mick
That is a COOL IDEA!!! I'd throw all the Picos in the world at that, can we see a Lesson on that, because I'm a Crap sorry Programmer, I didn't get the English Public School Education, I got the American Public School  education

Thanks
Rick
Edited 2024-08-07 23:37 by Rickard5
I may be Vulgar, but , while I'm poor, I'm Industrious, Honest,  and trustworthy! I Know my Place
 
lizby
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Posted: 02:28pm 07 Aug 2024
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Cute video. American Public School education here, and in my opinion, they did a pretty good job.

But why would you need a WII controller when you can just use serial I/O to control the PicoMite ? Ok, you have to overcome your fear of connecting some wires to the CMM2 I/O pins, but 0V, Rx, Tx--how wrong could you get it?

Here's another version: PicoMite Serial Client

Of course, you can use Mick's idea of cutting up a WII cable, but use the pins for serial instead of I2C (I think--untested). Cancel that--I guess the pullups would interfere.

You can test the serial control of the PicoMite using MMBasic DOS and a USB/serial module.

~
Edited 2024-08-08 01:24 by lizby
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
Volhout
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Posted: 04:24pm 07 Aug 2024
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Rickard,

If you are scared to damage your CMM2 IO, just add 10k series resistors. Or logic buffers.

Volhout
PicomiteVGA PETSCII ROBOTS
 
Mixtel90

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Posted: 04:25pm 07 Aug 2024
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That's exactly the point, Lizby - he doesn't want to plug anything into the IO pins. Can't really go wrong with the WII connector. Maybe a low resistor in each line.

The only problem with I2C really is that it's not buffered. The support in MMBasic is pretty good.

The serial option would be better really, the software is already written. :)
Mick

Zilog Inside! nascom.info for Nascom & Gemini
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lizby
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Posted: 05:13pm 07 Aug 2024
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The I2C version would not be much different: you receive a string, then you process it.

But the buffering in MMBasic makes serial control of a Picomite sooo easy.
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
Rickard5

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Posted: 09:13pm 07 Aug 2024
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@ Lizby, I too am a Victim of the US Dept., of Indoctrination, And I respect your Views, but what we have for education since the '70s is a BAD joke! Lance I am the Most 'MERICAN American you'll ever Meet, I Know we have some Problems, I Know I have some Problems, but I'll never be a Champion of an Education system in Country that promotes CHILD ABUSE!  Education should be Professionals held Accountable for their Academic Results not teaching to a test, this country needs industrial Arts Again, NIO CHILD EVER FOR ANY REASON should be Forced to Take Spanish in a US SCHOOL! and More over Teacher Pay should be linked to Performance not some Union Scale on par with industry!  
Rick

P.S. I want to explore this Serial and I2C more :)
I may be Vulgar, but , while I'm poor, I'm Industrious, Honest,  and trustworthy! I Know my Place
 
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