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Forum Index : Microcontroller and PC projects : WIP PICO_TREK @Volhout

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Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1113
Posted: 11:45am 11 Mar 2024
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Harm,
I took a little time and developed your WIP a little further. Since I don't know the original, I don't know where and how the sprites are used, for example.
Perhaps this is a good point at which you can get back into it.
I have adjusted the screen to 320x240, added the new background and attached all required sprites in a CSUB at the end of the program.




I hope you find it useful and can take it further

Cheers
Martin
Pico_trek.zip
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Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4232
Posted: 02:46pm 11 Mar 2024
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Hihi,

Did not know you where still working on this one. I almost completely forgot about it. Looks nice !! Especially the KITT-scanner....

Volhout
PicomiteVGA PETSCII ROBOTS
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1113
Posted: 03:40pm 11 Mar 2024
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  Quote   Especially the KITT-scanner...

Welcome to the USS Hasselhoff  
I hope you'll get the Game ready ..
I also try to make a MOD File for the typical enterprise atmosphere noises and as a carrier for the SFX (choose something) .
Edited 2024-03-12 01:49 by Martin H.
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vegipete

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Joined: 29/01/2013
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Posted: 04:26pm 11 Mar 2024
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KITT-scanner ---->  officially known as a "Larson Scanner"
Visit Vegipete's *Mite Library for cool programs.
 
thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4037
Posted: 04:38pm 11 Mar 2024
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I've got my fingers crossed for a Game*Mite version.
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Martin H.

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Posted: 05:13pm 11 Mar 2024
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  thwill said  I've got my fingers crossed for a Game*Mite version.

Of course, a Game*Mite version would be nice. The game is mainly controlled by letter commands on the keyboard, so for GamePad/Game*Mite the whole operating concept would have to be adapted.
But if Harm get it running on VGA, why not port it?
Edited 2024-03-12 03:13 by Martin H.
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thwill

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Posted: 05:19pm 11 Mar 2024
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  Martin H. said  But if Harm get it running on VGA, why not port it?


Perhaps. I was hoping someone else would do it .

I'm on reduced rations at the moment, and what time I do get I'm putting into enhancing MMB4L with enough graphics/sound/controller support such that I can use it as a development proxy for the Game*Mite.

Best wishes,

Tom
Edited 2024-03-12 03:24 by thwill
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Volhout
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Posted: 08:19pm 11 Mar 2024
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Hi Martin, others,

Yes, it helps when you create macro's for the box and line draws.
And I noticed you changed the sprites in CSUB's (as a heads up for Game*Mite).

I have been busy porting, and making everything work again on the new screen you created. Yes, I need you mod file with SFX. I disabled the mod play for the moment, I already created some sounds using the hard way (play sound). But once you have SFX, I will use those. I saw there was ships hum, engine hum, warp sounds, but in the game there are few more.

Here is the current status. It is still full of things that need adapting (mainly colors), but you can use the long range radar (l) jump (j) see the galactic map of this quadrant (m), aim at the enemy (cursors) and fire (space bar).

But still lots to test and tune. Again...docking is not done yet, the intro screen is missing, but we have the KITT scanner !!

You need Martins original ZIP to have the support files. This is just the program.
I used V05.08.00 to run it. I have seen some problems with V05.09.00b6. So this still uses SPRITE COMPRESSED (not BLIT COMPRESSED).

Happy gaming,

Volhout

pico_game_2.zip

P.S. there are some cases where MMBasic is not so robust. There are cases where you have one closing bracket too many, and this is not seen as an error, but confuses the pico, as well as the editor.
Edited 2024-03-12 06:30 by Volhout
PicomiteVGA PETSCII ROBOTS
 
Martin H.

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Joined: 04/06/2022
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Posted: 04:47am 12 Mar 2024
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Here is a selection...
The module itself only playes the classic bridge ambiente hum sound in an endles loop
With PLAY MODSAMPLE you can play some of the typical effects,
as there are

16 Computer Beep (Incomming Message)
17 Warp in
18 Warp out
19 Red Alert
20 Photon Torpedo
21 Phaser
ptsfx.zip

think about whether you need anything else, I have to go to the office now and won't be back until this evening.

Cheers
Martin
Edited 2024-03-12 16:21 by Martin H.
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Volhout
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Posted: 11:36am 12 Mar 2024
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Hi Martin,

Are you aiming to ad these to the music ? Or is the music only for the intro screen, and the sfx for the gameplay.
I have not done measurement comparison, but to my ear the SFX is less loud than the music mod file. If we stop music, and start game, it would be good if volumes where balanced.

Volhout
PicomiteVGA PETSCII ROBOTS
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1113
Posted: 11:57am 12 Mar 2024
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  Quote  Are you aiming to ad these to the music ?

No, as in the MaxiMite Version, the music should only be played at the intro.
While the Game, the ambiente "hum" sound should run quietly to create the atmosphere.
Edited 2024-03-12 22:44 by Martin H.
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