Home
JAQForum Ver 24.01
Log In or Join  
Active Topics
Local Time 12:36 25 Nov 2024 Privacy Policy
Jump to

Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.

Forum Index : Microcontroller and PC projects : picoflap

     Page 4 of 4    
Author Message
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4223
Posted: 08:36pm 05 Feb 2024
Copy link to clipboard 
Print this post

Tom, Kevin,

Please find attached flappy version for the Game*Mite.

Changes versus flappy11
- Most graphics are inside the basic program, no use of flash slots anymore.
- All (large) buttons can be used to fly (not SELECT/START).
- the reward system is similar to the VGA version (fixed medals, CUP for top score)
- random day/night flying
- progressive difficulty (starts at pipe 15, and increasing after pipe 20)

It uses Kevins "2 pixel scroll" and works with the Game*Mite 1.2 platform software.

At score board, <SELECT> returns to MENU.

This version does not need a folder structure. Everything is flat (there are only 5 files).

UNZIP to SD card.
RUN "flappy13_x2.bas"

Or use the file browser in Game*Mite and browse to B:/flappy13, then run "flappy13_x2.bas"

flappy13_Game_Mite.zip

Happy gaming.....

Volhout

P.S. Tom, when the graphics are embedded in the main game, it is 21kbyte in size. The binary used in a flash slot is only 9kbyte. More compact.
P.P.S. I got my 3.2" LCD on the game mite. Much better than the 2.8" Also colors are better (I can distinguish the 3 greens)

EDIT: Zip updated to fix bug in progressive difficulty
Edited 2024-02-06 17:47 by Volhout
PicomiteVGA PETSCII ROBOTS
 
thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4036
Posted: 10:00am 06 Feb 2024
Copy link to clipboard 
Print this post

Thanks @Volhout,

I've got other things cooking at the moment but look forward to checking it out and the weekend / next week.

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4036
Posted: 04:03pm 01 Jun 2024
Copy link to clipboard 
Print this post

Hi @Volhout,

I've been playing with this in MMB4L and found one graphical bug and one "regression":

1. On the Game*Mite (and MMB4L simulating the Game*Mite) there is a graphical glitch in the bottom right of the display where after the first pipe enters the display a one pixel high remnant of a pipe is always displayed.

2. In earlier versions I'm convinced that when you failed to win a medal there was a "null" medal icon displayed in the score panel, in the latest version it is just left blank.

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4223
Posted: 07:09pm 01 Jun 2024
Copy link to clipboard 
Print this post

Hi Tom
1/ is a bug, change vertical blit size from 208 to 209

   'move screen
   Blit 2,0,0,0,319,209 'vertical was 208, change to 209
   Line 318,0,318,239,2,RGB(magenta)  'erase old column line for line


2/ is on purpose. The reward system now rewards nothing, bronze, silver and gold medals at fixed scores, and the cup when you exceed the previous high score. The old reward sytem was adaptive, so when a good player played before you you could not even ever win bronze.

Volhout
Edited 2024-06-02 06:00 by Volhout
PicomiteVGA PETSCII ROBOTS
 
thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4036
Posted: 12:05pm 02 Jun 2024
Copy link to clipboard 
Print this post

Hi Volhout,

Thanks for the fix to the graphical glitch.

Regarding the medals, irrespective of the reward system (FWIW I think the older one was better) I believe it looked better with the "null" medal being displayed, raher than it just being completely blank when no medal/cup is rewarded. YMMV.

Best wishes,

Tom
Edited 2024-06-03 03:47 by thwill
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4223
Posted: 06:49pm 02 Jun 2024
Copy link to clipboard 
Print this post

Hi Tom,

Attached fixes the bug, and gives back the "no medal" indication.
Unzip the file, and use it to replace "flappy13_x2.bas"

flappy13_x2_bf2.zip

I hope it suits you,

Volhout

P.S. I lost the original graphics that build the CSUB. This is a hacked version, using the "no-medal" graphics from earlier versions. The result should be the same.
I tested all medals and cup, so it should be okay...
PicomiteVGA PETSCII ROBOTS
 
thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4036
Posted: 09:29am 04 Jun 2024
Copy link to clipboard 
Print this post

Thanks @Volhout, I'll give it a spin again after I've implemented PicoMite{VGA} compatible SPRITE support in MMB4L.

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
     Page 4 of 4    
Print this page


To reply to this topic, you need to log in.

© JAQ Software 2024