Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.
|
Forum Index : Microcontroller and PC projects : PicoRocks - A Teaser
Page 7 of 7 | |||||
Author | Message | ||||
Bleep Guru Joined: 09/01/2022 Location: United KingdomPosts: 509 |
It's just that if I use a USB Picomite I have a USB keyboard plugged in already, & and it has an internal hub, with 3 USB sockets along the back, so it would be very easy to use. I already have a Wii controller, for which I made an extension cable with connector on the end to go to the connector along the back of the Game*Mite, sounds like I'll have to try bringing out the same connections & use that, I was hoping to not have to bring out more connections. :-( Regards Kevin. |
||||
thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
I'll try and find time to give my own PicoMiteVGA USB a poke over the weekend, I'll check if my Buffalo USB controller works with it ... of course a game would have to be adapted to read it. Best wishes, Tom Edited 2024-08-31 02:46 by thwill Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Had a very quick play (I really need to get MMB4L into a shape I can share, it is so convenient to be able to test this on my laptop without all the messing about with SD cards and/or XMODEM and the real hardware). Very impressive "pixel dust", I wonder if fewer particles that travel further and (by reducing the number of particles) having multiple explosions occurring simultaneously would look better. I have noticed that the UFOs can occasionally disappear randomly without me having apparently shot them ? Keep up the good work, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
So that others can join the fun here's a quickly hacked together version with CMM2 + Wii Classic support: rocks14-thwill.zip In theory this single file should work on both PicoMiteVGA and CMM2, but I haven't tested on the real hardware so it is possible, however unlikely, that the additional processor "load" on the PicoMiteVGA may not be negligible. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
To show all toolbars, select 'Show full menus' in Setup menu Connected to COM11 at 115200 option list PicoMiteVGA MMBasic USB Edition 5.09.00RC5 OPTION SERIAL CONSOLE COM2,GP8,GP9 OPTION AUTORUN ON OPTION FLASH SIZE 4194304 OPTION COLOURCODE ON OPTION KEYBOARD UK OPTION CPUSPEED (KHz) 252000 > OPTION AUDIO GP0, GP1 Error : Pin 2/GP1 is in use > I had this before and commented playmod to get it to work not a clue, you got to get used to not bright coders :( |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
using usb vga and picorock 13 graphics ok but ship just rotates, on it's own and keyboard does nothing ' PicoRocks in Space - Teaser ' ' written by Vegipete, Jan 2024 ' Ported from CMM2 (somewhat) ' ' needs: ' OPTION CPUSPEED 252000 (KHz) '============================================================================= ' Versions ' rocks1 'adapt VegiPete version to 640x80, copy some from CMM2 version ' rocks2 'fly the ship ' rocks3 'fire gun, detect asteroid hit ' rocks4 'hit asteroids, split when hit, clear keyboard buffer Option DEFAULT INTEGER Option LCDPANEL NOCONSOLE option angle degrees 'mode 1 '@Volhout MODE 2 works |
||||
thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Stan, Try rocks14-thwill. Set USE_NES and USE_KEYBOARD both = 0 on lines 37 + 38. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
it's technically gone tits up. picomite 2040,vga 2040,usb pico2040, usb vga 2o40 and all pico2 versions. I lost the thread' the usb serial to ttl is a male socket and plugging into a usb2male to female lead unreliable. looking for female usb serial to ttl I only got bread board vga pico. solder stripboard tomorrow got vga sockets and gonna use mcp23017 i2c 16 pin expander for key input. the usb vga is nice but serial usb to ttl is 5v power and all my connections fail. thing is do I use a keyboard in a program? no. so why bother with usb ? gonna do a nice stripboard normal vga tomorrow. got a pack of 5 inductors for sound filter,3 left. veecad handy. I'll be using pico blue usb c. seem ok these vga sockets are <£2 for 2 |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
the female to male serial usb to ttl is a pain.drops out and tried a few |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
I forgot how to do sound .doh |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
v13 working if I comment playmod. Twills less joy-error pc3 or begin with p. thanks anyway, I'll retry. usb vga pico2... so interesting 2040 stuff on pico2 with usb then 5v from serial ttl to pin 40 5v sys. I stuck it into socket 40 not soldered hence my problems. soldered and stable.. no windows dinky ding dinky dong. haven't tried i2c buttons cos ship action is too slow Edited 2024-09-01 08:59 by stanleyella |
||||
Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4222 |
Stan, I have extensively played version rocks14.bas and it is very playable and entertaining using either ps2 keyboard, or nes controller. I am working on other controllers but do not have any usb controllers nor do I have a usb keyboard on pico. I2C controllers are fast enough for this game. Volhout Edited 2024-09-01 17:08 by Volhout PicomiteVGA PETSCII ROBOTS |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
rocks13.bas > option list PicoMiteVGA MMBasic USB Edition 6.00.00b2 OPTION SERIAL CONSOLE COM2,GP8,GP9 OPTION AUTORUN ON OPTION FLASH SIZE 4194304 OPTION COLOURCODE ON OPTION KEYBOARD UK OPTION CPUSPEED (KHz) 378000 OPTION SDCARD GP13, GP10, GP11, GP12 OPTION AUDIO GP0,GP1', ON PWM CHANNEL 0 > > b: > files B:/ 19:26 01-08-2024 68506 RISsound.mod 16:48 30-08-2024 44556 sfx-bg.mod 22:39 29-03-2023 55342378 t1.wav 21:11 02-04-2023 65642368 t2.wav 0 directories, 4 files > > run [105] Play modfile "sfx-bg.mod" '"RISsound.mod" Error : Mod playback not enabled > Dunno what's wrong. I did have sound with 2040. maybe pico2 problem. Graphics are great. this is pico2 usb vga.. someone's got to test it. regards, stan |
||||
thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4036 |
Stan, I think you must have forgotten, if you are going to use PLAY MOD then you have always had to preallocate some of the flash to it, e.g. at the prompt: OPTION MODBUFF ENABLE 192 WARNING! this will erase the contents of A: drive. Good luck, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
This will erase everything in flash including the A: drive - are you sure (Y/N) ? Error : Could not find the file > UK USB Keyboard Connected on channel 1 > Generic Gamepad Connected on channel 2 > > run [105] Play modfile "sfx-bg.mod" '"RISsound.mod" Error : Could not find the file > option list PicoMiteVGA MMBasic USB Edition 6.00.00b2 OPTION SERIAL CONSOLE COM2,GP8,GP9 OPTION AUTORUN ON OPTION FLASH SIZE 4194304 OPTION COLOURCODE ON OPTION KEYBOARD UK OPTION CPUSPEED (KHz) 378000 OPTION SDCARD GP13, GP10, GP11, GP12 OPTION AUDIO GP0,GP1', ON PWM CHANNEL 0 OPTION MODBUFF ENABLE 192 > C:\Users\stanley555\Downloads\2024-08-30_055145_rocks13\rocks13.bas Uploading using: 'target port\COM11:115200 s\picomite Upload started NEW > autosave Upload completed 1 Saved 22332 bytes > Time taken: 20525mS RUN [105] Play modfile "sfx-bg.mod" '"RISsound.mod" Error : Could not find the file > it was play modfile "b:\sfx-bg.mod" '"RISsound.mod" now it plays and sound.. got level 3 |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
an observation, pico 2,vga usb rocks13 It's autorun using pc to female usb for power. open mmcc then the pc keyboard works and the usb kb can be disconnected. the pc keyboard is much more responsive than usb. how's pc kb works when mmedit mmcontrol centre enabled? it's usb how to get wrap around missiles again? not moaning. it's great. shows lots of features/methods. Edited 2024-09-04 07:49 by stanleyella |
||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2120 |
it's strange I can use the pc keyboard to play rocks13 on usb vga 2350/pico 2 just opening mmcontrol centre.was this always possible or is it usb only cos I wouldn't need as in this case usb as I've unplugged it and using win pc kb |
||||
Page 7 of 7 |
Print this page |