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Forum Index : Microcontroller and PC projects : Game*Mite: handheld game console based on PicoMite

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Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4227
Posted: 04:21pm 04 Apr 2024
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Tom,

Did you add blocks and pico-man to Game*Mite.
What other games are you looking for.?
I have been looking into
- maxitrek (new obstacles found)
- rocks in space (but vector graphics will be very slow on lcd, need to change back to sprites)
- chemi chaos (might be a lot nicer on lcd due to 65k colors)
All I have started with but none finished. And using VGA for development.

Volhout
PicomiteVGA PETSCII ROBOTS
 
Volhout
Guru

Joined: 05/03/2018
Location: Netherlands
Posts: 4227
Posted: 04:21pm 04 Apr 2024
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Tom,

Did you add blocks and pico-man to Game*Mite.
What other games are you looking for.?
I have been looking into
- maxitrek (new obstacles found)
- rocks in space (but vector graphics will be very slow on lcd, need to change back to sprites)
- chemi chaos (might be a lot nicer on lcd due to 65k colors)
All I have started with but none finished. And using VGA for development.

And you can ask Martin to port PicoFrog…?

Volhout
Edited 2024-04-05 02:22 by Volhout
PicomiteVGA PETSCII ROBOTS
 
thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4037
Posted: 04:41pm 04 Apr 2024
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Hi @Volhout,

  Volhout said  Did you add blocks and pico-man to Game*Mite.


With Geoff's permission I published links to them here: https://github.com/thwill1000/mmbasic-gamemite?tab=readme-ov-file#other-programs-to-download-and-try, but I haven't added them to the "standard install" ... there is limited space on A:/ on the standard Game*Mite so I can't include everything.

  Volhout said  What other games are you looking for.?


Any contributions are welcome - a {Super} Star Trek of one flavour or another would be wonderful. However I'm very aware it takes considerable sustained effort to create something "finished" as opposed to "mostly works" so I'm disinclined to hassle anyone. You and Martin did exceptionally well taking PETSCII Robots to 95+% done on the Game*Mite.

For myself I've decided that investing the time in getting MMB4L (MMB4W over Wine doesn't "float my boat") to a state where I can use it as a development proxy for the Game*Mite will ultimately pay dividends in speeding up my personal Game*Mite software development, as well as perhaps being for use to the wider community in the future.

Best wishes,

Tom
Edited 2024-04-05 02:44 by thwill
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1113
Posted: 05:55pm 04 Apr 2024
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  Volhout said  Tom,
And you can ask Martin to port PicoFrog…?
Volhout

I could take a look at that,
One problem could be that PicoFrog uses the screen(N), the framebuffer(F) and the layer(L). Since I don't have that on the GameMite I would have to rewrite the entire screen output.
but I'm currently stuck on another programming problem. And then I'll also have to get back to Alien Syndrome.

Cheers
Martin
Edited 2024-04-05 03:55 by Martin H.
'no comment
 
Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 4227
Posted: 09:01pm 06 Apr 2024
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Hi Tom,

I released ChemiChaos for the Game*Mite....

Volhout
PicomiteVGA PETSCII ROBOTS
 
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