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Forum Index : Microcontroller and PC projects : picomite vga problem
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Plasmamac Guru Joined: 31/01/2019 Location: GermanyPosts: 554 |
PicoMiteVGA MMBasic Version 5.07.08b10 OPTION KEYBOARD US using Tera term for paste the code below press F1 for save , F2 for run mmbasic spits an error [149] Data "93806","68E09","7280A","B3106" Error : Expected a number type edit the display size is changed type option list > option list PicoMiteVGA MMBasic Version 5.07.08b10 OPTION KEYBOARD US OPTION DISPLAY 20, 40 hmm no option Display in the code ,looks like a parser bug MODE 2 'Init all Dim integer f,n,oc,wx,wy,l,r,obj(10,10) 'moving Object Vars '1 Bert, 2 RBall, 3 GBall, 4 Coily, '5 WrongWay,6 Ugg, 7 Slick 8 Sam, 9 Disc Dim cl%(15):Restore colors:For f=1 To 15:Read cl%(f):Next Dim sw%(8)=(0,3,5,6,7,5,4,2,0),sp$ FRAMEBUFFER layer FRAMEBUFFER write l CLS cl%(5) FRAMEBUFFER write n Restore qb1 For n=1 To 26 Read wx,wy For y=0 To wy-1 Read sp$:sp$=expand$(sp$) For x=0 To wx-1 Pixel x,y,cl%(Val("&H"+Mid$(sp$,x+1,1))) Next x Next y Sprite read n,0,0,wx,wy:Box 0,0,wx,wy,,0,0 Next n FRAMEBUFFER write l:CLS FRAMEBUFFER write n Dim LC%(8,4,5) Restore Levels For l=1 To 8:For r=1 To 4 Read l1$ For n%=1 To 5:LC%(L,R,n%)=Cl%(Val("&H"+Mid$(l1$,n%,1))):Next Next :Next '---------------------------------------------- 'demo Do pyra LC%(1,1,1),LC%(1,1,2),LC%(1,1,3) FRAMEBUFFER write l:CLS :Text 0,0,"DEMO" For m=1 To 3 qx%=10:qy%=196 For n=1 To 7 jump 1 Pause 300 Next Box 120,28,16,16,,0,0 Next FRAMEBUFFER write n For l=1 To 8:For r=1 To 4 Text 256,0,"Level="+Str$(l) Text 256,16,"Round="+Str$(r) pyra LC%(L,R,1),LC%(L,R,2),LC%(L,R,3) Pause 500 Next : Next For l=1 To 15:fields cl%(l):Pause 250:Next x=0:y=0 FRAMEBUFFER write l For n=1 To 26 Sprite write n,x,y Sprite write n,x+160,y,1 Inc x,24:If x>=150 Then x=0:Inc y,32 Next Pause 20000 FRAMEBUFFER write n CLS Loop 'end demo '------------------------------------------------ ' 'Interrupt would be called every 40 ms... main Game loop here (to come) Sub Mainloop Local f For f=1 To 10 'object in this Level/Round? If Not obj(f,9) Then move_on 'object active? If Not obj(f,0) Then move_on 'code etc. move_on: Next End Sub Function expand$(pxl$) Local n%,nmb%,tmp$,co$ n%=1: Do If Asc(Mid$(pxl$,n%,1))< 71 Then tmp$=tmp$+Mid$(pxl$,n%,1) Else co$=Hex$(Asc(Mid$(pxl$,n%,1))-71) Inc n%:nmb%=Val("&H"+Mid$(pxl$,n%,1)) tmp$=tmp$+String$(nmb%+1,co$) EndIf Inc n%:Loop Until n%>Len(pxl$) expand$=tmp$ End Function '---------- Sub jump(dir%) 'For Demo .. has to be included in Main Local x%,ox%,oy%,of% FRAMEBUFFER write l ox%=QX%:oy%=QY% Select Case dir% Case 1 For x%=qx% To qx%+15 Step 2 'If of%=1 Then Sprite hide 1 Box x%-2,oy%,16,16,,0,0 Inc qy%,-3 Sprite show 2-(of%=7), x%, qy%-sw%(of%), 2,1 oy%=qy%-sw%(of%) Inc of% Pause 40 Next Inc qx%,16 End Select End Sub ' 'Draws the playground in colors 1 (top) 2 (left) and 3 (right) Sub pyra C1%,c2%,c3% tx%=112 For y=0 To 6 For n=0 To y:field tx%+32*n,32+24*y,c1%:block tx%+32*n,40+24*y,c2%,c3%:Next Inc tx%,-16 Next End Sub '------- to recolor just the Top Sub Fields c1% tx%=112 For y=0 To 6 For n=0 To y:field tx%+32*n,32+24*y,c1%:Next Inc tx%,-16 Next End Sub '------------- Sub field x,y,c Triangle x,y+8,x+16,y,x+16,y+16,c,c Triangle x+32,y+8,x+16,y,x+16,y+16,c,c End Sub Sub Block x,y,c1,c2 'left Triangle x,y,x+16,y+8,x,y+16,c1,c1 Triangle x,y+16,x+16,y+8,x+16,y+24,c1,c1 'right Triangle x+17,y+8,x+32,y,x+32,y+16,c2,c2 Triangle x+17,y+8,x+17,y+24,x+32,y+16,c2,c2 End Sub colors: Data RGB(BLUE),RGB(GREEN),RGB(CYAN),RGB(RED) Data RGB(MAGENTA),RGB(YELLOW),RGB(WHITE),RGB(MYRTLE) Data RGB(COBALT) ,RGB(MIDGREEN),RGB(CERULEAN),RGB(RUST) Data RGB(FUCHSIA),RGB(BROWN),RGB(LILAC) 'levelcolors 'colors per round:Top, left, right,transition,target Levels: Data "93806","68E09","7280A","B3106" Data "98E62","431B6","E3896","6009E" Data "36C09","BA807","98E07","6A809" Data "ACE69","90046","6A84B","531B6" Data "E3869","28E96","8A8B7","6A1B4" Data "28E96","B3146","E3869","E0096" Data "96C35","7A88B","28E96","6389E" Data "98E62","E0096","6389E","6A1B4" field: Data 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,1,0,1,0,0,0,0,0,0 Data 0,0,0,0,0,1,0,1,0,1,0,0,0,0,0 Data 0,0,0,0,1,0,1,0,1,0,1,0,0,0,0 Data 0,0,0,1,0,1,0,1,0,1,0,1,0,0,0 Data 0,0,1,0,1,0,1,0,1,0,1,0,1,0,0 Data 0,1,0,1,0,1,0,1,0,1,0,1,0,1,0 'Compressed sprite Data 'always facing left, have to be mirrored when looking to the right '2nd sprite is the Object jumping '1 Bert (4 Sprites) qb1: Data 16,16 Data "GF","GF" Data "0CCEG3CCEEG3","4CCEE0K2CCEEG2","4S2EE774CCU200","04S3874S2EE00" Data "004S2874S2U20","G24CC44C4S2EE0","G344C4S4EE0","G3K2S5EE0","G344CC4S400" Data "G4K2CC4CCG2","G5K2S2G3","G4K204CG4","G2440C4C44CG3","G4K20044CG2""" Data 16,16 Data "0CCEG3CCEEG3","4CCEE0K2CCEEG2","4S2EE874CCU200","04S3874S2EE00" Data "004S2774S2U20","G24CC44C4S2EE0","G344C4S4EE0","G3K2S5EE0","G344CC4S400" Data "G4K2CC4CCG2","G5K2S2G3","G6400CG4","G54400CG4","G24C004S2G4" Data "G344C4044CG3","G544G24CG2" Data 16,16 Data "GF","GF","G7S3G3","G5K4S200","G5884884C440","G5874874CC44","G4EK5CK2" Data "G2EES344S244","00ES9K2","0ECCK2C4C4C4C44","0C8844044CK40","04884G2K500" Data "0044G3K4G2","G74004G3","G5CC400S200","G3EC400EEC4G2" Data 16,16 Data "G7S3G3","G5K4S200","G5774774C440","G5884884CC40","G4E884884CK2" Data "G2EES344S244","00ES9K2","0ECCK2C4C4C4C44","0C8844044CK40","04884G2K500" Data "0044G3K4G2","G74G24G2","G74G24G2","G74G24G2","G5CC400S200","G3EC400EEC4G2" 'BALL red (2 Sprites) Data 16,12 Data "GF","GF","GF","GF","G5K4G4","G3K8G2","G2K27K600","00K27K80","00K88K20" Data "00K78K30","G2KA00","G4K6G3" ' Data 16,12 Data "GF","GF","G5K4G4","G3K8G2","G2K27K600","00K27K80","00KC0","00K98440" Data "00K88K20","G2K588K200","G3K8G2","G5K4G4" 'Ball GREEN (2 Sprites) Data 16,12 Data "GF","GF","GF","GF","GF","GF","G5Q3G5","G3Q7G3","G2Q27Q32AG2" Data "G2AA7Q42AG2","G2Q62AAG2","G3Q7G3" ' Data 16,12 Data "GF","GF","GF","GF","G5Q3G5","G3Q7G3","G2Q27Q5G2","G2AA7Q42AG2" Data "G2Q72AG2","G2Q522AAG2","G3Q222Q2G3","G5Q3G5" 'MBall Coily Drop (2 Sprites) Data 16,16 Data "GF","GF","GF","G4L5G4","G2L2V3L2G2","0055F7L700","055F77L80","055F77L80" Data "55FLC","LB8585","LA85885","0L7O400","00L4885O2G2","G3L488G4","GF","GF" ' Data 16,16 Data "G4L5G4","G2L9G2","00L3V3L300","0L2F7L80","L2F77L9","55FLC","LB8585" Data "LB8585","LA85885","L8O55","0L5885O350","00L6O3500","G2L2O455G2","G4L5G4" Data "GF","GF" 'Coily 16x32 up (2 Sprites) Data 16,32 Data "GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF" Data "GF","00FF0V3G6","0FL7G5","0FL8G4","0FL9G3","FLAG3","FL2G4L2G3" Data "07005500L3G3","0FL8G4","00FL7G4","00L6G6","00F5G65G3","00F55G355G4" Data "G2FL605G2","G3FL30055G2","GB5G2","GF" ' Data 16,32 Data "00FF0FFG8","0FL5G7","0FL5V2G4","0FL8FG3","FLAG3","FL4G3L2G2","055G7L200" Data "07007G65500","GBF550","G35V2G3F550","00FL5F00F550","0FL200L2005500" Data "L3FG2L30500","FL2FG3L3G2","0FL2V250L2G2","00FL6055G2","G4L300L200" Data "GB5500","GBF550","00V6G2F550","0FL700F550","0FL2G2L20L20","0F55G3FL20500" Data "0FL50L3G2","G45500L3G2","G9L2G2","G9L2G2","G9L2G2","G2FG5L2G2" Data "G25FG3F55G3","G355V255G4","G555G7" 'Coily 16x32 down (2 Sprites) Data 16,32 Data "GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF","GF" Data "GF","00FF0FF5FG6","0V555FG5","078787L3FG4","05N2L5FG3","L70L2FG2" Data "L6G255FG2","0L4G355FG2","07007G2L3G3","G2L70FG2","G3L4005FG2","G8F55FG2" Data "G25G3FL2G3","G35V3L2FG2","G5L405F00","GB5F00","GB5G2" ' Data 16,32 Data "00FF0FFG8","0V55G7","07878755V2G4","05N2L5FG3","LBFF00","L5G3L2F00" Data "0L4G4L2F0","07007G655F0","GC55F","G35V2G455F","00L6FG255F","0L300L2FL2F0" Data "L3FG4L3F0","0505FG3L3F00","00505V2L4G2","G250L500F00","G4L2G355F0" Data "GB55F0","GC55F","005V5G355F","0L7FG255F","0L3G35FL3F","0L2G5L3F0" Data "0LBF00","G4L4G5","GAV200","G9L2F00","G9L2F00","G2FG5L300","G25FG3FL2G2" Data "G355V255G4","G555G7" ' WrongWay (2 Sprites) Data 16,16 Data "GF","00L2G45G4","0FFG655G3","F00F005500505G2","F500L600500","0FL805G2" Data "00F5878755005500","0FF558787L3050","FF57755785005005","0FN3557G6" Data "FF7788755G6","FFN28755V25500","FF5N288700FG3","0FF55778700FFG2","V477G8" Data "00V2GA" ' Data 16,16 Data "00L2G45G4","V25G65G3","FF0FFG4505500","FG455055G250","FF00L5G2500" Data "0FL6G2L20","00L27L3055055","0FL37L4G25","V2775575FFG4","0FN3557G6" Data "FFN4L2G5","FF7887755F5G4","FF57O2770FL200","0FF55787G2FG3","V477G4F500" Data "00V2GA" '6 Ugg (2 Sprites) Data 16,16 Data "G57G8","G3705G8","00700F5G8","G250F550FF00550","G250F05FF500550" Data "00F500F55F550505","00F55FF5F578L3","00F0L2F57885500","G3L378875G2" Data "00FFL387L300","0L978500","50L6F775G2","500L5F7FF500","0500L4V20L2" Data "0050050L4G3","GAL200" ' Data 16,16 Data "G47G9","G2705G9","0700F5G9","0050FL20FF00550","7050F005FF500550" Data "0F5G2FL40585","0FL2FF55F58L3","0F00L3F58L200","G3L2F58L2G2","00FFL900" Data "0L977500","50L6F775G2","500L5F8FF500","0500L4V20L2","0050050L4G3","GAL200" '7 Slick (2 Sprites) Data 16,16 Data "GF","GF","G9EG4","G6E0E00EG2","G5U30EG3","G4EEAEAEG4","G3EAEEAEAEG3" Data "G27AA7Q2E2G3","G278787AA2A2G2","00A78787A2A22G2","00AN42A22AG2" Data "00A72272AI3G2","00I7A2G3","G228822AI2G3","G3I6G4","G2I20I2G5" ' Data 16,16 Data "G6E0E00EG2","G5U30EG3","G4EEAEAEG4","G3EAEEAEAEG3","G27AA7Q32G3" Data "G277878AA2A2G2","00A77878A2A2AG2","00AN42AI2G2","00A72272A22A2G2" Data "002288I5G3","G2288I2A22G3","G3I7G3","G42G222G4","G42G22G5","G42G22G5" Data "G3I20I2G4" '8 Sam (2 Sprites) Data 16,16 Data "GF","GF","G9EG4","G6E0E00EG2","G5U5G3","G4U3AE00E00","G3EAEAAEAEEG2" Data "G2Q72G3","G287887O4G2","00A87887A2A22G2","002882882AI2G2","00I5AI3G2" Data "00I9G3","G2288I4G4","G3I6G4","G2I20I2G5" ' Data 16,16 Data "G6E0E00EG2","G5U30EG3","G5EAEAE00E00","G3EEAEAEAEEG2","G2Q6E2G3","G2O8G3" Data "00A87887A2A22G2","002872872AI2G2","00I5AI3G2","00I9G3","G2288I5G3" Data "G2I7G4","G322G222G4","G42G22G5","G42G22G5","G2I20I2G5" '9 Disc (4 Sprites) Data 16,12 Data "GF","G54499G5","G2K6P2G2","0K8P40","K2I34P66","4I66P3M2","3I4M88" Data "J2I2M6O2","0J4226683O20","G2J483838G2","G53383G5","GF" ' Data 16,12 Data "GF","G52244G5","G2I6K2G2","0I8K40","I2M32K69","2M69K3P2","3M4P88" Data "J2M2P6O2","0J4669983O20","G2J483838G2","G53383G5","GF" ' Data 16,12 Data "GF","G56622G5","G2M6I2G2","0M8I40","M2P36I64","6P64I3K2","3P4K88" Data "J2P2K6O2","0J4994483O20","G2J483838G2","G53383G5","GF" ' Data 16,12 Data "GF","G59966G5","G2P6M2G2","0P8M40","P2K39M62","9K62M3I2","3K4I88" Data "J2K2I6O2","0J4442283O20","G2J483838G2","G53383G5","GF" Plasma |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9128 |
When you change to mode it changes the display to match. Use EDIT 1 to edit in 640x480 if the current mode is 2 |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
[149] Data "93806","68E09","7280A","B3106" Error : Expected a number... missing a "," somewere? Edited 2023-08-22 16:35 by Martin H. 'no comment |
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IanRogers Senior Member Joined: 09/12/2022 Location: United KingdomPosts: 151 |
Your first read is 26 numbers.. but you only have 15. then they are strings. If I missed something then I apologise. Note* I really can't read this basic yet.. The syntax is so complex for a basic. Edited 2023-08-22 17:08 by IanRogers I'd give my left arm to be ambidextrous |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
First it defines and reads the Values of the 15 Colors (plus 0) = 15 Numbers Dim cl%(15):Restore colors:For f=1 To 15:Read cl%(f):Next so far it is correct.Later the For n=1 To 26 is reading the Sprites but has also set the Pointer to the right lable Restore qb1 The Sprite data after qb1: is stored in 2 numbers(x and y size) and the Sprite Data in compressed form as strings 'no comment |
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IanRogers Senior Member Joined: 09/12/2022 Location: United KingdomPosts: 151 |
I have been playing with C64 basic as there are many similarities, but this syntax is a mis mash of several basics with C thrown in. Don't get me wrong. I'll get there. I'm trying to port Chess over but the learning curve is way harder than it was for C and Pascal.. LOL.. I do like this platform and I may try the Armite, but I need to get the syntax "in me head" first. I am still playing with writing C libraries and using them. But that kinda defeats the purpose. I have Pico's on the Arduino platform and I can do tons, but this is more..... Nostalgic. I'd give my left arm to be ambidextrous |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1114 |
I started with Sinclair Basic ZX81->Spectrum->QL. In addition, there was a little MS Basic on the Dragon32 (similar to that of the PET/C64 only more extensive). Then with GFA on the Atari ST I got rid of the line numbers and in VB & VBA under Windows it became event-oriented. Even if you use the same Basic Dialect, it is partly hart to translate from one System to another. Like transfering Programs vom CMM to Pico. That's why I understand if it's not easy to read someone else's source code. I sometimes have trouble understanding my own source codes when they are a few months old. 'no comment |
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Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6798 |
Commodore BASIC is one on its own, unfortunately. I think if I was to learn BASIC again it's not one I would choose to start with. :) I used to have a C64 and, I'll be honest, it was the only machine I was finally glad to get rid of. The Atari STFM was a whole new ball game. I loved that machine (lost in a fire, unfortunately). I even considered getting a replacement but even a second hand one was a bit expensive at the time. For sheer programming fun I still think the old Speccy took some beating. Once you got used to the keyboard system it was surprising how quickly you could churn something out. I've been converted by MMBasic now though. :) Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
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IanRogers Senior Member Joined: 09/12/2022 Location: United KingdomPosts: 151 |
I have one here.. I too loved this. I had a really good MIDI Keyboard, loads of fun. Yep! Me too I keep forgetting to comment / remark.. I think I have most models.. 16k, 48k, original toastrack, +2, + 3 and a piggin QL. I have a BBC B+ and a A500 with evertyhing. All upstairs. Now I have Pi's and Pico's doing all this stuff... Tell you what I don't have.. A life. I'd give my left arm to be ambidextrous |
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Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6798 |
hehe.... I'm very familiar with that situation. :) I too have a collection of ancient machines, including a couple of 19" racks with Nascom-2 systems in them, a pile of Gemini boards intended to go into a 19" rack or three, a pile of ZX81s and various assorted Speccys, a Camputers Lynx and a Mattel Aquarius. That's without the PCs, a smattering of RPis and a box of breeding RP2040 devices. Oh, and a Goldstar MSX. A lot of this stuff has been donated by various people over the years. Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
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