PicoMite - Attractor Mode


Author Message
Nimue

Guru

Joined: 06/08/2020
Location: United Kingdom
Posts: 449
Posted: 05:37pm 15 Aug 2026      

Missile Command
Asteroids

AI used to comment the code as I generally skimp on that.
AI also used to get the frame rate up -- it suggested / implemented:

1 - scaling the graphics by x16 and then downsizing (to use Ints)
2 - not using trig but a lookup table
3 - use of Framebuffer on Asteroids for the background BUT drawing the user ship straight on the LCD bypassing the framebuffer - sort of hybrid.
4 - collision detected tweak by AI (still not sure it's 100%)

G