Nimue
 Guru
 Joined: 06/08/2020 Location: United KingdomPosts: 449 |
| Posted: 05:37pm 15 Aug 2026 |
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Missile Command Asteroids
AI used to comment the code as I generally skimp on that. AI also used to get the frame rate up -- it suggested / implemented:
1 - scaling the graphics by x16 and then downsizing (to use Ints) 2 - not using trig but a lookup table 3 - use of Framebuffer on Asteroids for the background BUT drawing the user ship straight on the LCD bypassing the framebuffer - sort of hybrid. 4 - collision detected tweak by AI (still not sure it's 100%)
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